^****ing awesome names, and Parthian Tactics does sort of suit Byz.
But the names rock man.
+1
^****ing awesome names, and Parthian Tactics does sort of suit Byz.
But the names rock man.
Garland wars:I too think that's a good idea and it doesn't change the number of strikes to kill vills either.But maybe vs siege?
Vikings:it would be cheap(ish) for an imp tech but considering its designed for early imp,that's probably OK.As for bonus,I really don't know anything since I don't play with Viks that often.
Chinese:maybe 7 atk and 1 range from rocketry as well?They need range and they don't have siege engineers.
Militia:agree.This also means infantry may be used by civs other than Goths,Mayans,Aztecs and Incas.
Chinese fast fire ship:agree.
Koreans:really don't know :?:
UT name changes:awesome!
[AoFE]_Chiron_ said:^****ing awesome names, and Parthian Tactics does sort of suit Byz.
But the names rock man.
Garland wars:I too think that's a good idea and it doesn't change the number of strikes to kill vills either.But maybe vs siege?
You know what, I just did the calculations again and I thought I had every possibility mapped out. It turns out that +5 Eagles would kill unpacked Trebs in one less strike, and they kill unpacked Teuton Trebs and Siege Onagers in one less strike.
I don't know if that's considered OP or not...I dunno, I feel like Trebs are a late Imp unit and the Aztecs are already kind of bad late Imp so that's not a huge difference. Against the Teutons, Eagles die to TKs so maybe it would work out.
Vikings:it would be cheap(ish) for an imp tech but considering its designed for early imp,that's probably OK.As for bonus,I really don't know anything since I don't play with Viks that often.
See you would think that it's okay for early Imp, but I would still go with Pikes early Imp. Vikings actually have a pretty good early Imp thanks to their higher HP Pikes. They do fine against Cavaliers, almost as good as Halbs without the rather expensive upgrade.
Chinese:maybe 7 atk and 1 range from rocketry as well?They need range and they don't have siege engineers.
I was thinking about that, too.
Militia:agree.This also means infantry may be used by civs other than Goths,Mayans,Aztecs and Incas.
Chinese fast fire ship:agree.
Koreans:really don't know :?:
You know what, I didn't give any real reasoning for the Chinese and Koreans.
The Chinese were one of the few civilizations that had "Fire Ships" the way the game depicts them. Other civilizations would have had dudes firing flaming arrows at ships or just sailing up close and throwing combustibles on enemy decks but the Byzantines had Greek Fire and the Chinese had a gunpowder mixture which would allow them to spew fire from tubes.
We don't have many exact records, but the Koreans were ALWAYS experimenting with new military tech after they managed to get ahold of gunpowder around the 1300s and they performed all kinds of experiments at sea. They copied some technology from the Chinese and while there aren't that many records on exploding ships like how the Chinese had them (well, actually they only used them for like one battle), it's extremely possible and it makes no sense that the Koreans WOULDN'T have them. Plus it's just cool to have a civ that has 5 different ships available to them.
UT name changes:awesome!
[AoFE]_Chiron_ said:^****ing awesome names, and Parthian Tactics does sort of suit Byz.
But the names rock man.
Thank you guys, I did alot of research on them.
I hope 2.3 has the new Italian(Francesco Sforza) and Byzantine(The City of Bari ) campaigns mentioned some time ago.aofe 2.3.. when?!
Way too OP especially when combined with stone mining bonus and bonus for defense building rate(Towers, Castles, Walls, and maybe Outposts).where are my buildings costing less wood for koreans
Coinage for Castle Age and Banking for Imperial Age?! What good will that do in gameplay unless you have something against tributing to allies. As for a Tarkan boost they don't really need anything OP like +1 pierce armor since they cost 15 less gold than Paladins and they are cheaper and faster to fully upgrade, maybe +1 or +2 more attack against buildings for Elite Tarkan but that is about it. Cataphracts don't really need anything more they are one of the stongest units in the game when used correctly.and coinage/banking moved one age up to research, do it already nerds, ignore the fagnooblords wanting tarkan or cataphract boost
Way too OP especially when combined with stone mining bonus and bonus for defense building rate(Towers, Castles, Walls, and maybe Outposts).where are my buildings costing less wood for koreans
Villagers +3 LOS + Stone Miners work 20% faster + Tower upgrades free + Towers +1 range Castle, +2 range Imperial + Fortifications built faster + Buildings cost less wood = OP. Why? This will make Koreans unmatched in forward building compared to the other civs and it will also be unfair to early rushing civs since Koreans are a late game civ. WWs already get a boost in FE in being created faster from 25 to 21 seconds in addition to Castles being built faster combined with the Stone mining bonus, Koreans have the advantage in getting more Castles up faster than any other civ. Their TSs also get a boost in costing 10% less(180 wood, 180 gold). Koreans don't need any more boosts!why is that OP? If it would be just -10%; no UU need more wood than a WW (not to forget the turtle ships in water maps...); and the effect is just very small:
something around 70 wood in darkage, maybe a bit more than 70 in feudal Age, and in Castle Age perhaps 200 or 300; if you build many things...; in imperial Age idk what you wanna build all.
i think this Bonus is absolutely ok and i like your idea CH_Wired_
Villagers +3 LOS + Stone Miners work 20% faster + Tower upgrades free + Towers +1 range Castle, +2 range Imperial + Fortifications built faster + Buildings cost less wood = OP. Why? This will make Koreans unmatched in forward building compared to the other civs and it will also be unfair to early rushing civs since Koreans are a late game civ. WWs already get a boost in FE in being created faster from 25 to 21 seconds in addition to Castles being built faster combined with the Stone mining bonus, Koreans have the advantage in getting more Castles up faster than any other civ. Their TSs also get a boost in costing 10% less(180 wood, 180 gold). Koreans don't need any more boosts!why is that OP? If it would be just -10%; no UU need more wood than a WW (not to forget the turtle ships in water maps...); and the effect is just very small:
something around 70 wood in darkage, maybe a bit more than 70 in feudal Age, and in Castle Age perhaps 200 or 300; if you build many things...; in imperial Age idk what you wanna build all.
i think this Bonus is absolutely ok and i like your idea CH_Wired_
+1Crossbowman upgrade increased to 175 food 75 gold.
M@A, longsword, 2 handed, and champion movement speed increased to be = to spearman and skirmisher.
Koreans are a late game civ not a early game civ like the Britons or Aztecs who won't survive for long against Koreans in post imp. Your favorite civs can't have it all.sry, but the koreans could need a little boost in darkage; just a little....
If you are going to give Koreans an early boost then I guess you are going to have to give Byzantines and Saracens a Dark Age boost seeing that they both are late game civs and hardly have the early game advantage. The small setback in Post-Imp is their TB which makes their SO not as strong as in AoC. Koreans also get other boost that I mentioned in my previous posts. If you don't expect Koreans to wall or turtle then whats the point of giving them the boost for faster building rate for fortification? It's like giving Goths an infantry boost and not expecting them to infantry rush at all.This is a sickening explanation. No harm going to be done if u give them a small early boost, along with a small setback in post-imp. Not in the form of walling walling and more walling. Some little eco boost possibly.
What about team games where gold is infinite for Koreans? What about maps like Gold Rush/Golden Pit where a Korean player can quickly mine stone and quickly secure the gold with towers/castles/walls? What about the new Budapest map where gold is twice in abundance? Vikings are clearly the better 1v1 civ because they have better pikeline line than Koreans and their other trash units(Scout line and Skirmishers) is about the same but at least Koreans don't have it bad as the Turks.Koreans are prolly the worst civ in anything that is not BF or Michi. In other maps, even if they reach imp, they'd often be limping. That theoretical deathstar of EWW, SO, BBT and halbs rarely ever manages to materialize.
Even if they manage to get out a powerful imp army in ara 1v1, gold is finite. Viper using korean in imp was beaten by Tammy using vikes. SO and HC lost to champs, skirms and Srams due to gold limitations. And vikings are supposed to be the worst imp civ.
Try building Castles, Korean can quicky build more Castles faster than any civ in the game especially in Castle Age where stone is very important and it should not be a problem for Korean since they mine stone really fast.On open maps where turtling is too hard, trushing is the only thing they can do well.
Like I said before Koreans have no problem pumping out WWs quickly because their Castles are built faster than any other civ in the game and will have more Castles built because of their stone bonus. WWs are meant to be a support unit, support them with other units like pikes/swordsmen and mangonels and they are virtually unstoppable. But you do have a point on new FE Korean TB its not as powerful as the AoC Korean TB but at the same time its not that useful especially when you have other units supporting your Mangonels/Onagers/SOs and it backfires since SOs can destroy themselves. IMO the new FE Korean TB should be replaced with one that gives better accuracy for Mangonels/Onagers/SOs(projectiles hit faster).In aoc they at least had good mangs to defend against xbow, mangs and rams. That bonus suits playing defense and boom in castle age. But it makes Kor OP onagers OP in imp (that is, the deathstar manages to materialize). By taking it away, they made Kor castle age even weaker. WW production speed is not enough to compensate. WWs are not that strong in castle when their numbers are low. Kts, camels and pikes beat them easily.
Due to no eco bonuses, no BL, atrocious cavalry, WW not being that good in castle, they don't even do well as pkt. Even though they're likely to reach imp.
At least their Castle UT makes their turtle ship a bit faster so its not all that bad for their navy.No bonuses for water maps either. Boosting turtleships makes no dif. Water is lost long before one can get up a castle.
A different and much better TB like the one I mentioned (Mangonels/Onagers/SOs projectiles hit faster/more accurate) would be much better than cheaper buildings which will make Koreans OP in forward building. Villagers +3 LOS + Stone Miners work 20% faster + Tower upgrades free + Towers +1 range Castle, +2 range Imperial + Fortifications built faster + Cheaper Barracks/Archery Ranges/Stables/Siege Workshops = GG.The civ is only good for BF and Michi. I think with the mang range bonus taken away, they deserve something decent in return. Buildings being a tiny bit cheaper in wood is a great suggestion.
Even sara is better off. Being able to do well in closed maps, water maps and ara pkt. Bloodlines and camels put them firmly over koreans in that regard.