@Last___: The Italians speak "Sermo Vulgaris" (vulgar Latin), which is probably the closest we could get to medieval Italian. If anything, the Byzantines would have to speak Greek instead :P
I also like the suggestions of Hunting Dogs giving +1 LOS to villagers.
How do I get .rms files to work in AoFE? I have pasted some .rms files into the Random folders of both
[...]\Age of Empires II\Random
and
[...]\Age of Empires II\Games\Forgotten Empires\Random
and cannot generate maps of their types through either a game (does not show up in Standard or Custom), nor in Map Editor (I believe this feature is being added but has not been added yet; correct me if that’s wrong).
It does work in normal AoC (not in Map Editor).
I just found it.
The problem is that there is a Random folder, which is misleading, because the files actually go in
\Microsoft Games\Age of Empires II\Games\Forgotten Empires\Script.RM
Even the actual Random.txt file is located in \Script.RM!
Could someone point out what the Random folder is for now?
Byzantine castles with Hoardings in the Imperial Age are getting +40% from their bonus, +20% from Hoardings and another mysterious +10%, ending up with 8131 hit points. What am I missing?
In addition, it's not adding properly. Instead of it being +40% and +20% of the initial amount, it i multiplying by 1.4 and then by 1.2, which means that together, the bonuses are providing +68% hit points instead of the +60% they should be providing. These bonuses should always be additive, not multiplicative.
Instead of 8132, they should have 7040, or if I did miss some +10% hit point upgrade or bonus from something, 7480.
Cataphracts also don't seem to take any bonus damage from camels!
Text for Orange player (8) is barely orange at all; it's just a very slightly tangerine shade of yellow. It needs to be more vermilion (like the colour used for orange units).
It seems odd and probably too strong that Cataphracts are strong against all anti-cavalry instead of specifically infantry as they were intended. With Logistica, this means that they can deal trample damage to nearby camels while barely taking anti-cavalry damage from units that are balanced around beig good against cavalry.
This seems like rubbish.
I like Cataphracts, but they are anti-infantry, not anti-infantry and anti-cavalry. They should not be negating anti-cavalry bonuses when they are not designed to be especially good against them.
On a different subject, people have talked about buffing Champions (to me it would seem daft to not also buff Two-Handed Swordsmen then, especially now that Longswordsmen have the same life as them).
When you look at them compared to Knights, not only do they have so very many less hit points but they also have less armour.
I really think it would be best if Two-Handed Swordsmen had 1 armour and maybe slightly more life, maybe 65; I'm not sure whether people feel M@A could do with being a tad stronger or not because if so, you could add 5 to their life too (50 instead of 45) so that normal Infantry are always 5 ahead of the equivalent polearm-line unit.
Champions would probably stay at 70hp but go up to 2 armour from the current 1.
Genoese Crossbowmen: It could just be my brief experience with them, but it looks like the basic ones only deal +5 bonus damage against the Knight line, which seems a little light to me for their cost. Maybe the elites deal more (EDIT: only +7) but you have to pay a much larger price to get to them than you do to get Knights to 'evolve' into Cavaliers.
Magyar Huszar: The idea of them darting amongst enemy ranks to pick off siege units and try to get out alive is a nice one, making them quite a strategic unit, but Mercenaries seems pretty boring and pointless unless you're planning to make a very large number of them.
I feel they should have +1/+3 armour instead of +0/+2, to make them stronger, better at getting out alive and make Mercenaries more worthwhile, but also cost more (20 or 25) gold.
If Mercenaries also needed to cost a little more to be fair, that would be fine, because knocking the gold price off seems pretty pointless and unattractive when they only use 10 each anyway.
It seems odd and probably too strong that Cataphracts are strong against all anti-cavalry instead of specifically infantry as they were intended. With Logistica, this means that they can deal trample damage to nearby camels while barely taking anti-cavalry damage from units that are balanced around beig good against cavalry.
This seems like rubbish.
I like Cataphracts, but they are anti-infantry, not anti-infantry and anti-cavalry. They should not be negating anti-cavalry bonuses when they are not designed to be especially good against them.
That screenshot doesn't show much actually, because if your resolution is on something like 1920×1080 or 1440×900, it'll be at the bottom of the list and won't show in that screenshot anyway. If you scroll down and can't see anything highlighted though, that is an issue. What happens when you start a game? What resolution does it appear to be in?WildCardDoW reported on AoKHeaven forums that he is unable to change resolution in AoFE (resolution box is empty, screenshot), but it seems to be working with one of the latest UP (screenshot), so it might be already fixed for the next AoFE update...?
So Mercenaries research is pretty redundant because it's only ot a chance of being useful extremely late and even then will only save you a tiny amount.10 gold is a lot, it adds up really quickly, Magyar Huszar is a really good unit and mercenaries is a most for any imperial game. It's not meant to be the power horse of Magyars, it's meant as a support to kill siege, Magyars have good Paladins so that's what they'll be using as a main unit.
I have heard that before and had previously had another idea actually: change Squires to +15% and the Celtic infantry speed bonus to +20%.I think their stats are fine, but they seem a bit too slow in my opinion.
In that case I'll just delete it until further notice. :P.. i have no idea.
Is it in the Forgotten Empires folder? I do not see a folder called Random in mine. [Screenshot]
I`m not sure you understood the problem - in AoFE, there is no resolution list for him, and the screenshot shows it. You can`t scroll the list that doesn`t contain anything -- screenshot (again). In latest UserPatch it seems to be working (so it might work in next AoFE by default), working resolution list screenshot.That screenshot doesn't show much actually, because if your resolution is on something like 1920×1080 or 1440×900, it'll be at the bottom of the list and won't show in that screenshot anyway. If you scroll down and can't see anything highlighted though, that is an issue. What happens when you start a game? What resolution does it appear to be in?WildCardDoW reported on AoKHeaven forums that he is unable to change resolution in AoFE (resolution box is empty, screenshot), but it seems to be working with one of the latest UP (screenshot), so it might be already fixed for the next AoFE update...?
thank you so much for information... we're waiting for you guys... please hurry :PYep, we're in the process of solving the bugs Expect a patch in the second half of january!Guys.. When can we play this game without bugs and mistakes ???
january packet or something ? Please answer me...
We don't have a final date to share yet. I'm sure the current version offers plenty of stuff to fill your holiday with. It's not been a month since release. Try the teaser campaign, find new strategies, learn the new UT, beat as much AI's in an open map as possible, make a scenario with all the new objects, play against friends on the new maps, ... .
So much to do, it makes me sometimes regret that I have to work on AoFE instead of playing it. (this is actually not true, I love the team and the project, but hey, everything to cheer up the community!)