Hey all, loving all the discussion about Age of Empires II: Forgotten Empires so far. To keep transparency and oversight, I'll keep track of all the bugs & balance changes in this topic. Feel free to keep discussing anywhere in the forums! 
Fixed in 1.2
Won't be fixed
Bugs:
Random Maps:
Maps that are currently being revised
Balance:
Balance issues will be looked into after thorough discussion & testing, things that are under heavy consideration:
(Elite) Unit means the change applies to both the base and the elite unit.
Will be adjusted:
Features:
Possible, not definite:

Fixed in 1.2
Won't be fixed
Bugs:
- Sultans makes villagers +110% faster instead of +10%
- A few Win 7/8 issues and the inability to play on "lol-installations"
- Double hunting dogs for Mongols (2nd one is a nerf for the first tech and slows your villagers down again)
- Inca voices either too loud or inaudible.
- "Turn Statistics off" is shown instead of the upgrade costs for Genoese xbow and Ele archer
- AI bugs and superfluous chatting from certain AIs
- Palisade gate in tech tree
- Stable is still shown in Inca tech tree, Stone wall in Hunnic tech tree.
- Hotkey for palisade gate
- Faster startup times due to automatic portforwarding
- Volume issues (volume will be linked to system volume again, only affects Win XP and earlier)
- Go-to TC not focussing on the TC on "hill start maps" (Hill Fort, Acropolis, Golden Pit)
- Indian move/attack voices mixed up
- Tlatoani doesn't work
- Japanese bombard towers can fire 3 bullets
- Rain unit can be attacked by villagers
- Halbs +2 damage vs Cavalry (was mistakenly changed)
- Conquistadors affected by Turkish team bonus
- Treb LOS bug
- Boyars make no sound when dying
- Some teambonuses cut off on tech tree on 800*600 resolution
- Elite Magyar Huszar tech not in the trigger list
- Yasama does not affect towers that have been built before keep/guard tower is being researched and the upgrade is done before the tower is up
- Western walls (under construction) have enormous selection radius
- Meso and Italian construction walls have no outline behind buildings
- Viking team bonus not edited in the tech tree (15% cheaper docks instead of 25%)
- Elite Throwing axeman cost incorrectly displayed in the tech tree
- Elite Kamayuk upgrade cost incorrectly displayed in the tech tree
- Mesoamerican gates have flying flags
- Stormy dog has genoese crossbowman icon
- Gillnets +15% in the tech tree, but +25% in the data.
- Gates are not affected by Inca bonus (-20% stone)
- Indian trade workshop should look middle eastern, not far eastern
- Orthodoxy doesn't apply to Monks with Relics
- Aztec +15% military training speed bonus doesn't apply to trebuchets.
- Turkish tec Bombard Tower costs 400w. It should be 200w according to civ bonus(50% off)
- Italian Gillnets costs 50f 50w. It should be 75f 100w according to civ bonus(dock tec 50% off)
- Palisade gates not affected by Mayan teambonus
Random Maps:
Maps that are currently being revised
- Black Forest: Old map returning
- Highland: sometimes has no shallows
- Regicide mode doesn't work on Golden Pit, Hideout, Hill Fort and Steppe
Balance:
Balance issues will be looked into after thorough discussion & testing, things that are under heavy consideration:
(Elite) Unit means the change applies to both the base and the elite unit.
- (Elite) Magyar Huszars -1 attack
- (Elite) Magyar Huszars -2 bonus attack vs Siege
- (Elite) Kamayuks -0.05 speed (slightly slower than most UU, slightly faster than champs)
- Elephant Archers -50 HP
- (Elite) Elephant Archers +1 pierce armor
- (Elite) Elephant Archers +0.1 speed
- (Elite) Elephant Archers -2 bonus attack vs buildings
- Elite Plumed Archers -1 range (like other UU archers)
- Indians Villager bonus: 10% 15% 20% 25% (from Dark to Imp)
- Indians receive Faith
- Indians receive Heated Shot
- Indians lose Treadmill Crane
- Indians Fishermen bonus reduced to +15% and +15 carry capacity (from 25% / +25)
- Indians team bonus changed (+5 attack vs. buildings instead of +1 armor)
- Slavs lose Bracer
- Slavs receive Plate Mail Armor
- Slavs receive Heavy Cavalry Archer
- Yasama extra arrows -1
- Berserkergang cost 850 food, 400 gold (from 500 food, 850 gold)
- Ironclad -1 extra armor
Will be adjusted:
- Incas receive banking
- Elite Boyars 14 base attack instead of 16 (it was meant & tested like this)
Features:
Possible, not definite:
- Real world maps added as templates for scenario designers
- 1000 pop optional