Guys.. When can we play this game without bugs and mistakes ???
january packet or something ? Please answer me...
Guys.. When can we play this game without bugs and mistakes ???
january packet or something ? Please answer me...
Yep, we're in the process of solving the bugs Expect a patch in the second half of january!
Another thing - I'm not sure if this is a bug or not, but when I garrisoned 25 villagers into a TC, the maximum amount of arrows being fired is still 5, which is the same as another civ garrisoning 15 villagers into their TC. It says in the changelog that the max. number of arrows is +5, so I was wondering if this is a bug?
I was just playing on the dried out riverbed map and the rivers were allowing boats to travel up and down as well as allowing ground units to walk through. You could only build a dock where there was actual water though. The dried up part behaved as a marsh. Looked kind of odd with a fleet of ships traveling through sand lol
I also have a request to make secondary UUs trainable without castle, I think that then we will see more variety in gameplay. For example I had never seen a viking player using longboats and naval battles really needs some more variety.
Good point. :Plol if you could make a few turtle ship from a fc against feudal galleys.. game over man. game over. :P
not bugthe bonus against cavalry units from civilization incas (unit: kamayuk) and Italians (unit: Genoese crossbowmen) its not working against Byzantine (unit: Cataphracts), Cataphracts only take normal damage, i think its a bug, can you tell me if its correct or it will be fixed in later update, thanks for renewing AOE II.
disagree.
I sorta agree.It would be nice if we could play with hidden civilizations. THe enemy wouldnt know which civi you are, he would have to guess by the building sets or just when enemy did UU.
I sorta agree.It would be nice if we could play with hidden civilizations. THe enemy wouldnt know which civi you are, he would have to guess by the building sets or just when enemy did UU.
I'd rather have the enemy understanding which civ I got after it has in fact seen me, and not just by clicking diplomacy and finding out I got Brits for example, and preparing for an early archer flush, or I got a meso civ and making m@a to face eagles or whatever.
It really sucks them knowing what civ I got that way! And it's vice versa anyway, so it's only fair imo. :roll:
It would be nice if we could play with hidden civilizations. THe enemy wouldnt know which civi you are, he would have to guess by the building sets or just when enemy did UU.
I think so tooI think I'm not the only one thinking about this: Hunting Dogs should give +1 LOS to vills, too. Think about it Cysion.