haha this topic has become now into a battle haha
this is sad, like i said before aoc is not so broken the UP has fixed big bugs and will be implemented in aofe hd im sure about it, aofe adds 5 new civs but no one is talking about those civs. the UT from franks is OP in deathmatch +40% stable speed plus the bonus teaming a huns thats too high, some of the UT's need to be checked with a deep study.
back to the Koreans i have been thinking and reading all the previous ideas from the first topic about aofe, making WW or turtle cheapers didn't make the difference, koreans still being a weak civ their only strength is 100% predictable.
Some people don't know that koreans got a lot of free resources with their tower bonuses, the wise move is remove one of those bonuses, like i suggested the keep tower upgrade for free isn't necessary and it is alot of free resources(500 food and 350 wood), their stone bonus is good it doesn't need to be changed, their units are so expensive but giving them a wood boost can turn them into an OP civ cus everyone will abuse it to do xbows not war wagons xd.
Koreans playing in a defensive way has good chance to survive vs any civ but they are too slow, you need alot of skills to use them properly but it takes much more time to get fully upgrades so they are behind because of that also they should shine in water maps but well you know how often we see turtles in action haha.
A 10% faster lumberjacks should help them enough for all maps, but what about once they reach imperial age the wood bonuses is atm removed? there are a lot things that can be tested with the wood, i bet everything on a wood boost, also the cost of turtleship is ok once you are on imperial age with the shipright, we can decrease the creation time, the cost is worth cus it has great armor and high HP the same goes to WW the cost of both units is good because their HP.
koreans is the civ that gets more things for free why no one complains about that xd, only chineses saves more resources upgrading tecs, wathever if the point is balancing things we have to remove inecessary tecs or bonuse not adding new stuff like insane wich can screw the game.
Then again i'd say to change fast foragers and give it to sarracens and then once you finish the deep study about koreans you will realize that sarracenz will be now the weakest civ on early ages xd.
this is sad, like i said before aoc is not so broken the UP has fixed big bugs and will be implemented in aofe hd im sure about it, aofe adds 5 new civs but no one is talking about those civs. the UT from franks is OP in deathmatch +40% stable speed plus the bonus teaming a huns thats too high, some of the UT's need to be checked with a deep study.
back to the Koreans i have been thinking and reading all the previous ideas from the first topic about aofe, making WW or turtle cheapers didn't make the difference, koreans still being a weak civ their only strength is 100% predictable.
Some people don't know that koreans got a lot of free resources with their tower bonuses, the wise move is remove one of those bonuses, like i suggested the keep tower upgrade for free isn't necessary and it is alot of free resources(500 food and 350 wood), their stone bonus is good it doesn't need to be changed, their units are so expensive but giving them a wood boost can turn them into an OP civ cus everyone will abuse it to do xbows not war wagons xd.
Koreans playing in a defensive way has good chance to survive vs any civ but they are too slow, you need alot of skills to use them properly but it takes much more time to get fully upgrades so they are behind because of that also they should shine in water maps but well you know how often we see turtles in action haha.
A 10% faster lumberjacks should help them enough for all maps, but what about once they reach imperial age the wood bonuses is atm removed? there are a lot things that can be tested with the wood, i bet everything on a wood boost, also the cost of turtleship is ok once you are on imperial age with the shipright, we can decrease the creation time, the cost is worth cus it has great armor and high HP the same goes to WW the cost of both units is good because their HP.
koreans is the civ that gets more things for free why no one complains about that xd, only chineses saves more resources upgrading tecs, wathever if the point is balancing things we have to remove inecessary tecs or bonuse not adding new stuff like insane wich can screw the game.
Then again i'd say to change fast foragers and give it to sarracens and then once you finish the deep study about koreans you will realize that sarracenz will be now the weakest civ on early ages xd.