its indeed hardcoded into the exe
william missions 1 to 3 have a list of 10 buildings ids that gets their garrison capacity forced to 0
and there are more hardcoded changes, such as locked game speed on whole william campaign, etc
(unit attack / unit attack speed) / (building attack / building attack speed)
or something like that
villagers and infantry (cranellations) are hardcoded to a value of 2.5 instead of (unit attack / unit attack speed)
i enjoyed a lot playing aofe spamming towers with japanese. it would be great if towers at cage+ could shot more arrows or cost less stone
infantry should be deadly in melee. either increase their attack or their attack speed to be equal than knights
btw, is aofe NON-HD dead?
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