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Thanks! - you're welcomeWow, amazing job!. Thank you so much.
PD: do you think you can add the other ones (Grush, Khmer BO, Korean BO, Arena, etc...)
DoneYou should write your name in the pdf file.
I shortened ST4RK''s castle drop build by 1 vil, but I think its more a build for Mayan/Spanish pocket on Arabia, than for Arena where you are more likely to do a low eco ~26+2 pop castle drop.The BO for fc castle drop is not ideal.
I can provide you arena BO for some strats:
Normal monk rush
Super fast monk rush with Saracens
Fi 19:30 min with byz
Direct 4 tc with Brit
Etc
This is taken from ST4RK's videos. I believe it's because (1) you start producing from ranges straight away, whereas you will accumulate gold for knights while advancing to castle and (2) you probably won't have the food eco to support producing from 2 stables constantly after going to castle, whereas ranges can and generally should be kept working indefinitely. You can send more villagers to gold after reaching castle if going 1 TC, 2 stable. (Also, if going Feudal later with more vils rather than going straight from scouts into knights, you could have more vils on gold.)10 on gold for 2 ranges archers and only 6 for kts?
Also sound like good builds - hopefully ST4RK will make a viddefinitely missing meso civ build orders here: especially those where you start massing eagles in late feudal, or even those that go straight into eaglescouts
I shortened ST4RK''s castle drop build by 1 vil, but I think its more a build for Mayan/Spanish pocket on Arabia, than for Arena where you are more likely to do a low eco ~26+2 pop castle drop.
Those sound like good builds to include if you want to let me know
A generic FI would be nice to have as well as the Byz.
(I might put the Arena builds together in a separate document.)
In that case I'll probably replace it with the 26-27+2 pop build for castle drop which I have.oh you can go for a 27+2 FC Castle drop on arabia pocket aswell its no problem. Its the same Bo than for arena except that you skip loom on arena
6 on gold is the perfect amount for 2 stables in tg as pkt. 5 is enough to make 2 + 2 + 2 kts smoothly and then only 1 stable produces. 6 allows 8 kts and then 1 stable only can produce. You rarely make more than 8 kts with 2 stables ad constant production early as a fc in tg. Unless you agreed to go hoang style beforehand..10 on gold for 2 ranges archers and only 6 for kts?
3/4 on gold for constant double range archer production are you kidding? 11.Then maybe it should be specified that the kts BO is meant for just making a few kts and not constant production, like an archer build.
Afaik constant archer production is like 3~4 on gold and kts is 6~8, depending on upgrades and civ bonus.
Robo is right.
Sure, I might add a short write-up before each build to explain the aim/purpose of each build.Then maybe it should be specified that the kts BO is meant for just making a few kts and not constant production, like an archer build.
Afaik constant archer production is like 3~4 on gold and kts is 6~8, depending on upgrades and civ bonus.