Format:
I think 2019 and 2020 had some interesting formats like Swiss System and the GSL system. We've seen GSL quite a few times now and I think it's a great system and very interested to see how it will play out in RBW3, where they made some slight adjustments to make the possible rematch a longer series. In 2021 I would really like to see a 16 or 32 player/team Swiss System, where round 1 is made by the initial seeding, round 2 is random (within the two groups) and rounds 3 till 5 are reseeded based on the Buchholz score. This way the initial seed does not have much influence and the players/teams are paired with opponents in a very fair way.
Another format I'd like to see used is the double elimination format, where 8 players/teams will be placed in a group where they'll face in a double elimination bracket. The system is very simple: lose 2 series and you're out. If you lose one series, you'll move to the lower bracket, where you'll face off against opponents from the other side, making sure you won't get a rematch. This is the big benefit compared to the GSL System, but one of the drawbacks is that it's a bit longer and it's possible that a player/team will have to play multiple matches in one weekend. Depending on how many teams you want to qualify, the system would look something like this with 4 teams/players qualifying
Hey nice ideas @nimanoe
Im doing two tournaments right now in the form of the standard CS GO Major format. In the first round teams just post there available times, i offer then times which fit the teams best, the teams sign in for there favorite time, when i 2nd team signs up for that time as well, the match is scheduled. That makes the scheduling much easier. Instead of for example a team from australia schedules with a european team, teams have more options to find a good time for them.
In the 2nd week a team which is 0:1 will face another team which is 0:1. A team which is 1:0, will face another team which is 1:0.
In the 3rd week a team which is 2:0 faces another team which is 2:0, 1:1 teams face each other and 0:2 teams face each other.
U need 3 wins to advance, after 3 losses u are out.
Civ selection:
I think civ selection has gone a bit stale. Pretty much every major tournament uses the same system: First you globally ban 1 or 2 civs, then you pick in turns and finally you can snipe one civ from the opponent. A drawback of this system is that with a varied map pool, you usually see the same few civs on each map. It also puts a limit on the amount of civs that are possible to see in a series. You generally won't see any bottom tier civs and you'll see the same ~20 civs in all series and a majority will be 10 civs or so.
I really like drafts, so I don't think they're the problem, but I think you could experiment a bit more with them. For example, what if the players have to use the civs in the order they pick them, that way both players would be picking a civ for the same map. You could then add bans (preferably non-global) not only at the start, but at the middle as well. With the civs being used in the order they are picked, the civs used can also depend on the order the maps are played, resulting in different civs for different series, especially if there's multiple bans in between picks.
Additionally there's some features that aren't really used, like the hidden pick option or being able to pick civs at the same time, making players able to pick without knowing what their opponent picked. This would result in possible mirror matches, but I think it should also help against the amount of "civ wins".
I do the following for civ selection:
I give teams the options to choose between certain civs. This way i make sure that there is a big variety of civs used and not always the same standard civ combinations together.