Minimap TC Orbit
Examples: (as Vietnamese so it's clear with a visible TC)
Explanation:
There's such an attribute named circle_radius in the Random Map Script of most current maps.
What it does is:
The player_lands part of current DE Arabia code:
This means on TINY_MAP (1v1) setting, the circle_radius is fixed at 34 with a variance of 0.
We don' care about SMALL_MAP cuz nobody plays that.
And on other settings it's random.
I also went thru other maps and they all have different circle_radius, some even have random number generators for randomizing the radius.
Thus this mod is only made for current standard DE Arabia 1v1s, as more orbits would make it messy and confusing, plus arabia is the most popular map anyways.
My Thoughts:
After playing a few singleplayer games I actually just turned it off again, as I kinda learnt the pattern in mind and don't want to have it on when playing TGs.
For devs to fix this, they could easily add some variance so it won't be a perfect circle anymore.
For tournament organizers who has arabia in their mappool, don't use the standard one, hire some pro map scripter like Chrazini and adjust the maps.
Examples: (as Vietnamese so it's clear with a visible TC)
Explanation:
There's such an attribute named circle_radius in the Random Map Script of most current maps.
What it does is:
Which results in the starting TCs being in a circle.When used in create_player_lands, positions the players in a circle with the given radius.
The player_lands part of current DE Arabia code:
Code:
create_player_lands
{
terrain_type VODA
number_of_tiles 940
base_size 14
if TINY_MAP
circle_radius 34 0
elseif SMALL_MAP
circle_radius 36 0
else
/* circle_radius 38 9 */
endif
border_fuzziness 15
other_zone_avoidance_distance 1
clumping_factor 15
}
This means on TINY_MAP (1v1) setting, the circle_radius is fixed at 34 with a variance of 0.
We don' care about SMALL_MAP cuz nobody plays that.
And on other settings it's random.
I also went thru other maps and they all have different circle_radius, some even have random number generators for randomizing the radius.
Thus this mod is only made for current standard DE Arabia 1v1s, as more orbits would make it messy and confusing, plus arabia is the most popular map anyways.
My Thoughts:
After playing a few singleplayer games I actually just turned it off again, as I kinda learnt the pattern in mind and don't want to have it on when playing TGs.
For devs to fix this, they could easily add some variance so it won't be a perfect circle anymore.
For tournament organizers who has arabia in their mappool, don't use the standard one, hire some pro map scripter like Chrazini and adjust the maps.