Path of trees screwing your way to early victory vs noobs so you have to struggle vs 100000 uncontrolled seige onagers to win two points in a 4v4.
Maybe its named that way because u have to cut a path to start fighting (?)
In Real-Time Strategy games, notably Age of Empires, a type of game map that uses impassable terrain (usually forest) to prevent players from rushing or coming into contact until the intervening terrain is cleared. Such maps teach bad RTS gaming habits to new players, as they prevent the development of rapid-response early game skills and encourage reckless booming.
There's so many Michi maps on the AOE servers these days that you can't have a decent game any more!