You guys know the game "Chinese Whispers"? 11
this thread reminds me to it.
Admin is asking for civ-combos..
and replys go from other maps over other setz (ffa, 1v1, 2v2, bo11)to banned units/buildings/ages and to more historical accuracy (maybe all aLcs should play Teutons and Canadians should be banned? 11).
Really looking forward to first suggestions playing final games in AoE1 or CS!
Civilization pool: Whichever team has won fewer games in the current round up to this point gets to pick eight civilizations that do NOT include any of the following:
Chinese
Mayans
Persians
Spanish
Celts
Japanese
Huns
The losing team then gets to decide whether to be team A or team B, and they choose civilizations as follows:
Team A: Pick one civilization from the list
Team B: Pick two civilizations from the list, neither of which may be the same as the civilization team A picked.
Team A: Pick one civilization which has not been picked by either team.
Team B: Pick one civilization which has not been picked by either team.
Team A: Pick one civilization which has not been picked by either team.
Team B: Pick one civilization which has not been picked by either team.
Team A: Take the last civilization
I would like to see a 4vs4 saracen war on arabia just beacuse they are technical owners of the land and have many different options from full arbs to hca to good seige
+1What about a Crusades matchup?
Teutons, Britons, Franks, and Spanish vs Saracens, Byzantines, Persians, and Turks.
1What about a Crusades matchup?
Teutons, Britons, Franks, and Spanish vs Saracens, Byzantines, Persians, and Turks.
What about a Crusades matchup?
Teutons, Britons, Franks, and Spanish vs Saracens, Byzantines, Persians, and Turks.
How about a modification of captains mode in dota?
In this mode, basically there are some ban phases and pick phases and teams gets to decide sequentially. To clarify these phases here is a quick demonstration; first team 1 decides which of the n civs (where n is a number) from the 18 civ poll can't be picked, then team 2 does the same, then team picks some number of civs, then team two and it follows like this.
However there is issue of very limited number of over powered civs, hence number of decisions in most phases is possibly forced to be one.
How about a modification of captains mode in dota?
In this mode, basically there are some ban phases and pick phases and teams gets to decide sequentially. To clarify these phases here is a quick demonstration; first team 1 decides which of the n civs (where n is a number) from the 18 civ poll can't be picked, then team 2 does the same, then team picks some number of civs, then team two and it follows like this.
However there is issue of very limited number of over powered civs, hence number of decisions in most phases is possibly forced to be one.
This is very intriguing. Could you please give a more in-depth explanation? Do the teams get the same civilizations? Or will there be eight civilizations present?
The stars idea was one we considered, but figured it would be too difficult to adequately ascertain the value of each of the civilizations in a 4v4 matchup. I notice, for example, that Aztecs are ranked above Teutons, but in 4v4, imperial age battles are far more likely, and Teutons certainly have a stronger imperial age than Aztecs overall. Then again, an Aztec monk rush might overwhelm an opponent early, eliminating later play. But if the other team has a Teuton, the monk rush will be less effective, and the Aztecs overall will be.
If you could get a list together and tell WHY your list works, it would certainly be considered. It's a fascinating setting, but very hard to get right.