To me it seems like a cool feature, as long as siege units are not able to do it, because it would be absurd. Also, units should move slower across it. Finally, to make this capability more controllable, you would need to click inside the forest to walk across it, otherwise units will ignore this capability automaticaly.
Some interesting things that would come up from this:
- Tactic of hidding units in the forest.
- Make the walling more complicated, less realiable, since you can expect ambush from inside the forest, you have to wall in the front or behind it too.
- Units walking across forest are more prone to be shot by mangonels.
- Hard to escape from ranged units throught the forest.
- Archers cannot hide anymore from knights in forest gaps.
- Would basicaly be a new tactic, since you must decide if you make your army walk across the forest or not.
- In some situations you still want to shoot the forest down to pass with siege and pass army with ease when it is convenient.
- What else? Probably more.
Some ideas to make walls feasible again:
- Make them a bit cheaper.
- Make them a bit faster to build.
Some interesting things that would come up from this:
- Tactic of hidding units in the forest.
- Make the walling more complicated, less realiable, since you can expect ambush from inside the forest, you have to wall in the front or behind it too.
- Units walking across forest are more prone to be shot by mangonels.
- Hard to escape from ranged units throught the forest.
- Archers cannot hide anymore from knights in forest gaps.
- Would basicaly be a new tactic, since you must decide if you make your army walk across the forest or not.
- In some situations you still want to shoot the forest down to pass with siege and pass army with ease when it is convenient.
- What else? Probably more.
Some ideas to make walls feasible again:
- Make them a bit cheaper.
- Make them a bit faster to build.