Start in the Feudal Age.
BUT they have 0 of every resource.
Same number of Villagers, population room, one Scout Cavalry, Loom still has to be researched (and Wheelbarrow and Town Watch are available from the start).
Overpowered? Underpowered? Is there a way to make it fairly balanced?
If it's Overpowered...remove their Scout? Remove 1 Villager?
If it's Underpowered...allow them to start with 50 Food? Allow them to keep their 200 Stone (to let them wall up and keep them from being at a huge disadvantage in Castle)? "Free" Loom?
BUT they have 0 of every resource.
Same number of Villagers, population room, one Scout Cavalry, Loom still has to be researched (and Wheelbarrow and Town Watch are available from the start).
Overpowered? Underpowered? Is there a way to make it fairly balanced?
If it's Overpowered...remove their Scout? Remove 1 Villager?
If it's Underpowered...allow them to start with 50 Food? Allow them to keep their 200 Stone (to let them wall up and keep them from being at a huge disadvantage in Castle)? "Free" Loom?