A simple game, asking the question, What if Age of Kings had used this instead of that?
You can ask what if FU Feudal m@a beat FU Feudal scouts if you want to.. and we'd try to answer it. Seems a bit silly but that is kind of (not entirely) the point. [I think m@a wins as is, idk the attack rate]
I will start off with this. Despite it's seeming rather limited nature (BCUZ ARMOR), it does have some interesting effects on the gameplay.
1) What if units (ranged only for now) couldn't do more damage per hit than their base attack?
[Clarification, this means that researching fletching, chemistry, bodkin arrow - those only count toward getting through armor, you couldn't say take a FU archer against a Dark Age militia and do 7 damage - you would be limited to 4 despite the militia's lack of armor. Just an example - another would be FU Arb vs villager - right now FU Arb does 8 damage, with this he would be limited to 6, as that is his base attack!]
You can ask what if FU Feudal m@a beat FU Feudal scouts if you want to.. and we'd try to answer it. Seems a bit silly but that is kind of (not entirely) the point. [I think m@a wins as is, idk the attack rate]
I will start off with this. Despite it's seeming rather limited nature (BCUZ ARMOR), it does have some interesting effects on the gameplay.
1) What if units (ranged only for now) couldn't do more damage per hit than their base attack?
[Clarification, this means that researching fletching, chemistry, bodkin arrow - those only count toward getting through armor, you couldn't say take a FU archer against a Dark Age militia and do 7 damage - you would be limited to 4 despite the militia's lack of armor. Just an example - another would be FU Arb vs villager - right now FU Arb does 8 damage, with this he would be limited to 6, as that is his base attack!]