Rules&Settings |
Tournament Format |
Round of 32: BO3. No restart.
Game 1: Arabia / Hidden & Different Civs / No Wall Mod
Game 2: Losers HM (choose from list) / Free Choice of different Civs
Game 3: Winners HM (choose from list) / Free Choice of different Civs
Round of 16: BO3. No restart.
Game 1: Arabia / Hidden & Different Civs / No Wall Mod
Game 2: Losers HM (choose from list) / Free Choice of different Civs
Game 3: Winners HM (choose from list) / Free Choice of different Civs
After 8 teams left, 2 of them will be voted by community to enter Round Robin stage directly. Other 6 teams will fight for the remaining 3 seats of RR.
Elimination Round: BO5. Each team has 1 restart per matchup.
Game 1: Arabia / Hidden & Different Civs / No Wall Mod
Game 2: Team Islands / Hidden & Different Civs
Game 3: Palisade Arena / Hidden & Different Civs
Game 4: WiC_Golden Hill (LR) / Hidden & Different Civs
Game 5: Border Dispute(LR) / Hidden & Different Civs
Round Robin:
The Round Robin Stage consists a group which means all teams facing eachother, with each game representing one point. The teams with the highest number of points in the group advances to the Finals. If there are 2 or more teams in a group with the same number of points, the head-to-head game will be the deciding factor. Each team has 1 restart per matchup. (ALL GAMES MUST BE PLAYED)The Round Robin Stage is to be played as a BO5 in the following manner:
Game 1: Plains / Hidden & Different Civs / No Wall Mod
Game 2: Losers HM / Hidden & Different Civs
Game 3: Winners HM / Hidden & Different Civs
Game 4: Inverted Arena / Hidden & Different Civs
Game 5: WIC_Sandmaze / Hidden & Different Civs
Top 2 teams of RR will fight in Final Round
Finals: BO7. Each team has 1 restart per matchup. Each player has specially 1 restart in 1v1's games.
Game 1: Arabia No Wall Mod / Hidden & Different Civs
Game 2: BCC3 Fortress (Played as Regicide) / Hidden & Different Civs
Game 3: Arzachel / Hidden & Different Civs
Game 4: 1v1 (Turkish vs Turkish, non-Turkish vs non-Turkish, winner vs winner) Losing team chooses the map. Maps: Arabia, Arena, Islands. / Hidden & Free Civs
Game 5: SY_Raft / Hidden & Different Civs
Game 6: WiC_Homeland / Hidden & Different Civs
Game 7: Voted by Community / Hidden & Different Civs
NOTE: Set maps can not be selected as home map of belongs round.
NOTE II: Some of the maps have been changed due of bugs. Similar maps re-placed with them. Final - Game 2: Team Fortress replaced to Regicide Fortress and Final - Game 5: WiC Hamburger replaced to SY_Raft.
Home Maps:
Map Guide
Mod to be used on Game 1 of each rounds: No Wall Mod
Prizes |
1st: - : $300
2nd: - : $150
3rd: - : $50
2nd: - : $150
3rd: - : $50
War Of Aggression - Admins |
AocTurkey (AoCZone)
ekimku (Voobly)
tunakhan (Voobly)
General Rules |
#01. Every participant must respect their opponent. Insults, racism or flaming will not be tolerated. Bad behavior (determined by staff) will be warned or can result to immediate disqualification of a team. This tournament values not only great skills and teamwork, but also sportsmanship and fairness. Laming and mind games in game are allowed, it is a part of the game.
#02. A team must try their best to schedule and play their match against the opposing teams. If the staff determines that a team tries to avoid scheduling and playing the tournament games, the team may be warned, receive an admin loss for the match, or be disqualified from War Of Aggression.
#03. In order to be as fair as possible to all teams, Admin Time will not be a set time, but admins will decide a time based on what the local time is for the players in a team.
#04. a) Each team must have a minimum of two players and a maximum of three players.
#04. b) Players can only play in one single team. If a player is caught playing for two or more teams, then the player will be banned from the tournament and the teams he was involved with will be investigated and in danger of being disqualified.
#04. c) Each person can play in the tournament using only one nickname. If a player is caught using more than one nickname in the tournament, but was not smurfing (played for his team using another nickname), their team will be warned and all the games that he played with the wrong nickname in will be in danger of admin loss'. After a second warning for using a different nickname that player’s team will be disqualified.
#04. d) Only players approved in the War Of Aggression Teams Roster are allowed to compete in the tournament. If a player is not listed in the team roster and plays for that team, the team will be disqualified.
#04. e) There are no roster updates available once War Of Aggression has begun.
#04. f) The nicknames listed in the War Of Aggression Teams Rosters list must be exactly the same as the ones used in the agreed game lobby and in-game, so the Voobly accounts which are signed up must not have its nicknames changed for the duration of the tournament.
#05. All games must be played on Voobly in the Tournament Games Lobby unless something else is agreed and unrated. Gameranger can be used aswell in need. NAT is to be used regardless of the need so that restoring the game is possible. If a NAT game drops and circumstances from rule #09 to restore arise, the game must be restored using the new NAT-game restore function at Voobly. View rule #9 for more detailed explanation in case restore has to be used.
#06. Patch 1.4RC must be used in all matches. Using different version of the game makes the game invalid. No Wall mode must be used in all arabia games as that has been stated.
#07. a) Before posting War Of Aggression recorded games in the recorded games forum, the files must be renamed in the following format: WoARound # TeamA (POV) vs TeamB Game#.mgx and packed inside one ZIP file named WoA Round # TeamA (POV) vs TeamB.zip. If games aren`t renamed correctly it might result in warnings. Continuous abuse of the rule might result in harsher penalties.
Examples of correct renaming:
WoA Round of 16 AoCTurkey(POV) vs AoCIndia.mgx
WoA RR AoCTurkey (POV) vs AoCIndia G1.mgx
WoA Grand Final AoCTurkey (POV) vs AoCIndia G1.mgx
Pack naming examples:
WoA_RR_Stage AoCTurkey _(POV)_vs_ AoCIndia.zip
WoA_Elim_Round_ AoCTurkey _(POV)_vs_ AoCIndia.zip
WoA_Round_16_ AoCTurkey _(POV)_vs_ AoCIndia.zip
WoA_Grand_Final_ AoCTurkey _(POV)_vs_ AoCIndia.zip
#07. b) The winning team is the team that has to post the recorded games untill the next week.
However, For the Round Robin - Final Stage, both players must send the recorded games to AocTurkey, who will then post them to avoid any spoilers. More information about this will be given in the respective Scheduling threads.
#08. a) Extended time for games can only be given upon admin decision and extended time must be requested before Thursday 23.59GMT of the current week.
#08. b) All the games must be scheduled and confirmed by both teams in the War Of Aggression Scheduling forums.
#08. c) If there is no agreement about the playing time by Thursday 23.59 GMT, Admins will set a time which may not be desirable to one of the teams but falls within the acceptable range of times outlined above (see Rule #03).
#09. In case of disconnections, it must be restored right after the drop and the recorded game (even if it is not complete) provided along. If restoring is not possible, the recorded game should be posted in the War Of Aggression Recorded Games forums, and the tournament staff should be informed about the case immediately. Facts will be analyzed and a final decision made on the game.
If there is a reason to believe that the disconnection was made on purpose, the tournament staff need to be informed and a final decision will be taken after all the facts have been investigated by the staff. Remember to make sure that you have "Multi" folder in your "Save Game" in order to be able to restore a dropped game.
#10. Once two teams arranged and confirmed a time to play, the maximum waiting time is 30 minutes. More than that, the team that came and is waiting must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) and Tournament Lobby Game Room, and post the screenshot in Admin Win Requests topic, with a link to the post in the Scheduling forums where the game time was arranged and confirmed. The screenshot must show enough waiting teams players to start the scheduled game. This way, tournament admins will know how long the team waited and upon Admins decision, the team that did not come gets an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post, and such actions are considered cheating and will get the team punished.
#11. If a game is not recorded, it must be replayed (this doesn't apply to dropped games, where the recorded game isn't available after the game restore).
#12. Each team must have one Team Leader who is fluent in English. Each team’s Team Leader is responsible for scheduling, possible disputes and everything else regarding their team. If a Team Leader is not fluent in English, a team can have an External Operator who assumes this role as specified in Rule #13. Team Leaders or External Operators are encouraged to manage the scheduling. Noone outside the team unless they're signed up as External Operator can involve themselves in the scheduling.
#13. In case none of the members in a team are fluent in English, each team is allowed to have an External Operator for scheduling and communication with the Tournament Staff and other teams. The operator may schedule games for multiple teams but is not allowed to play for them. He may, however, play for a team which he is a member of (like everyone else, he may be a member of one team only).
If a team has an external operator, they must state their nickname when signing up.
An External Operator still has to follow the official rules of War Of Aggression. If he does not follow the official rules, he or she will be disqualified. Then the team of the banned External Operator must choose another person as their External Operator in a week. If the team could not find a new External Operator that team will be disqualified.
#14. If a team is out of the tournament (no matter if they got disqualified or left on their own), all of their games to come will be turned into an Admin Loss.
#15. a) When signing up for WoA, Team leaders must provide the following information in their signup post: Team Name, Team Leader/External Leader with a link to his AoCZone profile and Players with links to their Voobly profiles.
Example of a sign up post:
Team Name: AoCTurkey
Team Leader: TheViper - memberlist.php?mode=viewprofile&u=9471
Players: TheViper - http://www.voobly.com/profile/view/123211439
Wormss35 - http://www.voobly.com/profile/view/123275403
#15. b) All teams must have minimum of 1 turkish and 1 nonturkish player in roster.
#15. c) Team names may not include any form of clearly offensive words. Some names are easy to see that they're just for fun, but a team might be asked to change the name if the staff finds it unappropriate.
#16). Repeated warnings may result in disqualification.
Gaming Rules |
#17 a). In every round that is decided by a best of 3, each of the teams can NOT restart. Restart will be given on RR and Finals.The restart has to be done before the 4 minute mark in the game. In order to restart, the players on the restarting team must make the opponents aware that they want to restart before 5 minutes have passed and resign. The restarts must be included in the zip file containing the played recorded games.
#17. b) In every round that is decided by a best of 5, the two teams can restart once only. The restarts have to be done before the 4 minute mark in the game. In order to restart, the players on the restarting team must make the opponents aware that they want to restart before 4 minutes have passed and resign. The restarts must be included in the zip file containing the played recorded games.
#17. c) In every round that is decided by a best of 7, the two teams can once only. The restarts have to be done before the 4 minute mark in the game. In order to restart, the players on the restarting team must make the opponents aware that they want to restart before 4 minutes have passed and resign. The restarts must be included in the zip file containing the played recorded games.
#18. If a player starts with a bugged map or a stuck unit, meaning one of the main resources are unable to reach or missing, or a villager, scout or eagle warrior is stuck, the team can request a restart without affecting the teams total of remaining restarts. Main resources meaning the initial 8 sheep, 2 boars, 7 pile gold and 5 pile stone.
#19. Any graphic changes that affects only the player's Age of Kings: The Conquerors are allowed.
#20. Cheating is not allowed. Players executing any form of cheating will be disqualified from War Of Aggression. The team whose player is caught cheating will be disqualified from the Tournament as well.
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#21. New rules can be added and current rules can be changed, but the staff MUST inform the teams about any changes at the War Of Aggression Rules and Settings forum. All the latest additions in Rules / Settings will be in red.
#22. By signing-up for the tournament, you automatically agree with all the Rules and Settings of the War of Aggression Tournament.
Later stages of the tournament will be Live Streamed unless it doesn't fit time-wise. The stream will have delay to avoid any possibilities of cheating via the stream.