Hi, I'd like some help from people who are good at managing eco. This topic is mostly about how many villagers you need to put on each resource (food,gold,wood,stone) to maintain a constant production flow of common strategies such as 2 stable knights, 2 archery range crossbows, grush, trush, etc.
I know it has something to do with calculating the resource cost (such as 60 food 75 gold for knights) and creation speed while matching it with the resource gathering speed for each villager. Let's assume we're using a non-bonus civilization such as Saracen or Byzantine so the villagers will be at least sufficient for all other civilizations.
Some situations I'm interested in:
Knights from 2 stables
Crossbows from 2 archery ranges
Monks from 2 monasteries
650 stone right at castle age
Grush from 3 or 4 docks
Trush
I'd also be interested in slight alterations of these common strategies (such as 1 stable and mini-boom) or added upgrades (such as bloodlines or armor). Thanks in advance.
I know it has something to do with calculating the resource cost (such as 60 food 75 gold for knights) and creation speed while matching it with the resource gathering speed for each villager. Let's assume we're using a non-bonus civilization such as Saracen or Byzantine so the villagers will be at least sufficient for all other civilizations.
Some situations I'm interested in:
Knights from 2 stables
Crossbows from 2 archery ranges
Monks from 2 monasteries
650 stone right at castle age
Grush from 3 or 4 docks
Trush
I'd also be interested in slight alterations of these common strategies (such as 1 stable and mini-boom) or added upgrades (such as bloodlines or armor). Thanks in advance.