It now Defaults to "DM" If that's what I have it saved as! You truly are a legend, @scripter64 !
Whenever I start earning I am going to make a bigass donation to you buddy. Your contribution and dedication is amazing. Kudos.Recently, I was watching some Rage Forest games on Memb's stream and I frequently saw the classic, unresponsive BF pathing that often occurs in late imperial. In order to maintain rec sync, the recent performance improvements in v1.5 did not change the final pathing result that you see in-game, so, although the paths are now computed faster, those awkward motions remained.
The motions that I'm referring to can be seen in two forms: If you've ever tried to chase after an enemy target that is running away and your unit had difficulty following it, stopping every other second with nothing directly obstructing it, that's the first form. If you've ever tried to send a group in formation somewhere, only to watch as the group moves 1 tile, stops, rotates awkwardly in-place, moves 1 more tile, stops, rotates again randomly, repeat forever lol, that's the second form.
After research, the cause of these issues has been discovered and with the coming fix, all of these motions should be significantly smoother. The fix is currently being tested in private beta. If everything looks ok, it will be released to public beta soon. However, since this fix does affect the final pathing result that you see in-game, it will not be released until BoA is over to avoid interfering with the tournament.
Yah scripter feel free to shoot your paypal email over via PM if you ever feel the need .
So much thanks for improving the game.
I support this for TheMax! (when not busy with tournaments and stuff, so no pressure lol)also plz consider donating to TheMax soo he can speed up the release of barbarian AI 2.18 HAHA
Would it be down to the userpatch to introduce a feature that HD has - right click dragging? Right click dragging is by far my favourite way of navigation because you can move your view from your base to the enemy base on the other side of the map by moving your mouse less and in a quicker time than using the minimap. I think it would be a nice OPTIONAL feature (toggleable by the user, by default off).
I have a question regarding the feature to select player positions. Does one just choose pocket vs. flank or are there fixed positions for every player? If so, I think that could cause issues as teams might want different flank matchups (I.e., tyrant vs am; Viper and heartt go pocket, tyrant could want daut mbl and Liereyy tatoh matchups, but am could want the opposite), so people could keep changing their colors in response to each other.
Am I misunderstanding something or will we need a color draft system?
Positions are completely random and not related to player colour at all. With team together, players on the same team will be beside eachother but pocket/flank is random
I have a question regarding the feature to select player positions. Does one just choose pocket vs. flank or are there fixed positions for every player? If so, I think that could cause issues as teams might want different flank matchups (I.e., tyrant vs am; Viper and heartt go pocket, tyrant could want daut mbl and Liereyy tatoh matchups, but am could want the opposite), so people could keep changing their colors in response to each other.
Am I misunderstanding something or will we need a color draft system?
ok, thanks for the explanation :DCross-player selection is complicated by how ES set up the selection system as a per-player thing. A relic hotkey would be possible, but, as you said, it might not be worth it. The king location hotkey was added for spec since they're very difficult to find on demand running from buildings during battles, etc. For relics, it's usually not urgent to locate them on demand during spec.
You can update WK.exe with the latest SetupAoC.exe by running "SetupAoC.exe -g:WK" and installing.