I've seen that, too, in memb streams, where there's no alert sound. I wonder if the sound ids have changed for that in the dat compared to aoc. Jineapple might know if something is different for those in wololo.
Thanks, ok. I just wanted to make sure as I help him to solve that issue.
But I guess I went a lttle bit overactive here, I must have known ... ops:
No worries, error reports are always good to have!
You perhaps saw but There are some balance changes in v 5.5 in HD mainly concerning Magyars , Indians and Italians. Would You be able to add them to Wololo?
It [WololoKingdoms] will have whatever balance your HD installation is currently set to. If you run it while on the beta, it will have the balance of the beta. I don't recommend that though, since it will OOS with anyone on 5.4 balance. Once the update is out officially, players will just have to rerun their installers and will get the new balance.
Eventually it should be possible to force the current data set through the voobly mod center to avoid OOS of players on different data sets.
Overall this is really amazing but I'm wondering how much it will affect balance at really high levels. For example Viper went monks vs. DauT in this game and from DauT PoV it looked impossible to play against, to the point DauT / chat thought it had to be bugged https://www.twitch.tv/videos/162228374?t=19m40s
I'm assuming nothing was actually done to conversion RNG, and it's just a function of reduced lag. Like if you imagine massive lag, people can run in and snipe your monks before your conversion even starts, even if you have literally instant reaction time. But with zero lag, conversions can start the instant the enemy enters range. That absolutely changes monk balance even in 1v1 LAN settings since there's no longer a minimum delay to start the conversion.
Obviously this favors people with very fast monk micro, which is good or bad depending on how your monk micro is
Overall this is really amazing but I'm wondering how much it will affect balance at really high levels. For example Viper went monks vs. DauT in this game and from DauT PoV it looked impossible to play against, to the point DauT / chat thought it had to be bugged https://www.twitch.tv/videos/162228374?t=19m40s
I'm assuming nothing was actually done to conversion RNG, and it's just a function of reduced lag. Like if you imagine massive lag, people can run in and snipe your monks before your conversion even starts, even if you have literally instant reaction time. But with zero lag, conversions can start the instant the enemy enters range. That absolutely changes monk balance even in 1v1 LAN settings since there's no longer a minimum delay to start the conversion.
Obviously this favors people with very fast monk micro, which is good or bad depending on how your monk micro is
Oh, the game speed was faster than expected in the version of the beta used in that game. In beta 3, the speed was adjusted to be closer to the expected v1.0c speed.
1) will it follow the updates of the HD version? e.g, I found that magyars have received some buffs today.
It [WololoKingdoms] will have whatever balance your HD installation is currently set to. If you run it while on the beta, it will have the balance of the beta. I don't recommend that though, since it will OOS with anyone on 5.4 balance. Once the update is out officially, players will just have to rerun their installers and will get the new balance.
Eventually it should be possible to force the current data set through the voobly mod center to avoid OOS of players on different data sets.
Hello. I couldn't find a "wololokingdom" thread so i'll just list 2 questions below.
1) will it follow the updates of the HD version? e.g, I found that magyars have received some buffs today.
2) will we have the expansion civs' command bar theme changed to the unique one for each civ? iirc every expansion civ has the goths one at the moment :ugeek: