You are mixing up 2 different topics. TheViper didn't delete anything.Geranthos said:anyone noticed Viper deleted his first post in which he said using scripts is cheating? 11
I was just reading a topic about the Multi Queue (MQ) functionality versus the old SQ. Amazing how many people were opposed to this because it would change the game too much. Yet in this topic some players state that scripts will never be useful. Rather weird, because implementing a MQ with a script is one of the easiest things to do and certainly not the most powerful use of a macro. The funny thing is that SCNElite_Paladin sees MQ as an important game changer, while he doesn't acknowledge the efficiency that scripts offer.I think a lot of people are downplaying the effect that macros can have on aoc. Even something as simple as auto wall can help. I think players are generally efficient at the moves they make in a game, spending their time wisely as it is but having a lot of stuff to manage (esp in post imp), so imagine the cumulative effect that would come from having macros to do all the small stuff for you. You could have a macro for managing resources, queuing buildings, setting new gather points as you push, plopping new buildings as you push, etc
I'm pretty sure we'll never know. People value their rating and associated status too much to jeopardize it. This is very different in other games where scripts are openly published on the net and players are proud of creating smart and innovative macro's.It would really be interesting to see who's using this
Have you read the example of Monk micro at the bottom of this post? You have to be a little familiar with the selection process though. I suggest you try it manually first. How to implement it technically depends on the tool (AHK) or hardware you are using. I won't go into that detail, but AHK offers many options. Visit their forums for more info and example scripts.Now I find it hard to understand how exactly is "automatic villager assignment to farm", "automatic monk micro" or "automatic villager creation" done. Can you explain with an example?
This doesnt look like cheating and can be mildly effective, but I dont get how that guy managed to send all his idle vils to work on farms that fast. Unless what he basically did was combining idle villager button and right click commands onto a single key. But then this works only for farmers idling, and is a waste of keystroke for other idle vils.Another example could be Monk micro management. Normally a selection trick called 'cloning' is used for that. You select all of your Monks, tell them to convert an enemy unit, Ctrl-deselect one of them, tell the remaining group to convert the next target and so on, until the last Monk converts the final enemy. This works because units always remember their last action assigned to them.
Now imagine a script that does the deselection process for you. You would only have to hover your mouse over the next enemy unit and press a key for the next Monk to convert it. Very fast and devastating.
Mildly effective? I believe not many people realize the Monk (not to mention the Aztec Monk) is the most powerful unit in the game. Hence its 100 gold cost. The drawback is that it never attacks by itself (unless it gets attacked). You have to micro every Monk manually and this is simply not possible during a very hectic game. You may be able to pull off some tricks, but then you'll often be neglecting other battles/eco. With a script like this the Monk suddenly becomes very powerful.This doesnt look like cheating and can be mildly effective
Press '.' (next idle villager)I dont get how that guy managed to send all his idle vils to work on farms that fast.
Finally, this macro allows Monks to attack in groups. Normally with 6 Monks versus 6 Archers you will most likely lose many Monks. With the script you may lose 1 and gain 6 Archers. The range of Monks with Block Printing is incredible.
I don't think there is. Indeed, a script would not need that motion as it can just set the mouse position instantly.So basically you would have to keep moving between the enemy unit's body to the bottom part of screen. There is no shortcut to this motion, is there?
Ah, of course. I see.The only thing the player would have to do is hover the mouse over the next enemy unit and press a key, without going up and down all the time.
That's why I said it's gg with Paladins. Different story with Archers of course, because these can attack from range, giving the Monks less time for conversion.Not if you're Edie! 15 monks vs 15 kts = 15 monks + 15 kts
Exactly. This is why doing it manually takes much more time and coordination. A script can just click a screen coordinate. If you always deselect the first Monk, this will always be the same coordinate. The only thing the player would have to do is hover the mouse over the next enemy unit and press a key, without going up and down all the time.Carlos Ferdinand said:Now, thinking more:
The deselection task invloves moving the mouse from the unit's body to the bottom part of the screen, and is not possible without this mouse motion as far as i know. How exactly is this going to be replicated without time loss?
So basically you would have to keep moving between the enemy unit's body to the bottom part of screen. There is no shortcut to this motion, is there?
In general this would be implemented as setting the cursor position. Moving it along a path requires a lot of these 'sets' very quickly after each other, so that's too hard. I don't know the specifics of AHK but I would assume that you can just tell it to click at a specific coord and it will just send a mouse click event to that coordinate (so, set mouse position, click, revert mouse position)Not sure if you can enter a click at a different coordinate than the pointer location in AHK, but a script can move the mouse very quickly of course.
This.set mouse position, click, revert mouse position
How does this differ from moving the mouse pointer to a relative position? For instance: select TC by pressing H, move mouse X pixels to the right, build farm. It also doesn't differ from using arrow/WASD keys to scroll and then centering the mouse. It's just that there's a hotkey for certain buildings/units/selection commands, but no hotkey for some other purposes.Carlos Ferdinand said:I think such scripts/ programs that allow clicking on a particular coordinate should be disallowed when gaming since it is very abusible and considered cheating.