Aces
1. Gold
2. Fish
3. Stone
4. Relics (protected forest border in 2 tiles)
25% chance for each card/map.
Labyrinth
On this map fixed geometry/geography.
Level 0. Grass (fol small map size), road (for medium), forest or water (for other map sizes).
Level 1. Forest and berries.
Level 2. Forest, gold and stone.
Level 3. Forest and relics.
(deer and boars - evenly across the map)
Start in nomad mode (between 0 - 2 levels). Each player will have villagers and 5 sheep.
Changing the density of resources: berries - 500 food in tile, gold - 999 in tile, stone - 333 in tile, fish - 100 to 150 food, forest - 100 to 555 on each tree. Sheep, deer and boars - standard.
1. Gold
2. Fish
3. Stone
4. Relics (protected forest border in 2 tiles)
25% chance for each card/map.
Labyrinth
On this map fixed geometry/geography.
Level 0. Grass (fol small map size), road (for medium), forest or water (for other map sizes).
Level 1. Forest and berries.
Level 2. Forest, gold and stone.
Level 3. Forest and relics.
(deer and boars - evenly across the map)
Start in nomad mode (between 0 - 2 levels). Each player will have villagers and 5 sheep.
Changing the density of resources: berries - 500 food in tile, gold - 999 in tile, stone - 333 in tile, fish - 100 to 150 food, forest - 100 to 555 on each tree. Sheep, deer and boars - standard.