Hi all! Gradually, I will spread the rms-development)
Missionaries
On this map the teams are separated by a river with several crossings. Each team has one player who starts with a missionary, a monastery and a house but with no town center and no villagers. All the rest of the players have standard starting tc + vills. There is little food on the map though (3 sheep and berries) and the dark age is long. The player with a missionary is supposed to convert enemy vills and set up his/her own base.
а) 1vs1 - one of the players has a missionary start (with a scout).
б) Game 2vs2 and 3vs3 - one missionary player per team (with no scouts)
в) Game 4vs4 - each team has one or two players with missionaries per team (with no scouts).
MEGATRADE
1. The map has two areas: the trading area and the action area. The trading area has a strong defense from any attacks from the action area. Each player has a market in one of the trade area corners. You can trade with both your allies or opponents.
2. Starting resources: food - standard, gold - 2 tile per player close to the tc, stone - 3 teals in the distance from the tc, 5 relics in total.
4. Victory settings are standard since trade is 100% protected.
5. It is recommended to play this map on the highest size.
PS. Thanks LavieHead for helping translation of the text)
Missionaries
On this map the teams are separated by a river with several crossings. Each team has one player who starts with a missionary, a monastery and a house but with no town center and no villagers. All the rest of the players have standard starting tc + vills. There is little food on the map though (3 sheep and berries) and the dark age is long. The player with a missionary is supposed to convert enemy vills and set up his/her own base.
а) 1vs1 - one of the players has a missionary start (with a scout).
б) Game 2vs2 and 3vs3 - one missionary player per team (with no scouts)
в) Game 4vs4 - each team has one or two players with missionaries per team (with no scouts).
MEGATRADE
1. The map has two areas: the trading area and the action area. The trading area has a strong defense from any attacks from the action area. Each player has a market in one of the trade area corners. You can trade with both your allies or opponents.
2. Starting resources: food - standard, gold - 2 tile per player close to the tc, stone - 3 teals in the distance from the tc, 5 relics in total.
4. Victory settings are standard since trade is 100% protected.
5. It is recommended to play this map on the highest size.
PS. Thanks LavieHead for helping translation of the text)