Assuming ara hunwar, lets say you go 22 pop stable 15 min archers, 21 min stable and 22 min 3rd range, lets say.
What tips should I take into account? What should I look into, what should I exploit?
doesnt work like that.. depends on what the other guy makes, if he is going stable + palisade you should make stable ark and then make fw towers and add second stable cuz when u get in if he is already in caslte he will make mangonel to kill yor army. if u feel very fast i would tell you to make 22-23 up to feudal no loom, stable then see what he is going, if he is going ranges you will have to make some skirms so more farming and not so fast to gold as if the other guy goes archers|skirms. So you might do ranges min 13, min 17wheelbarrow. At this point you have to see if you are winning and if his map is open or if you could open it and make a dissaster. if so min 20 add a stable. i guess your main question is how could u be more agressive or faster. If you want speed well best is to train at fast speed and try to respect the times you set for the things and vils arranged in the mines, like for 2 ranges in gold u need at least 7 villagers, for pumping 1 vil at least 5 villagers in food. If you play some scenario you can lear ways of distracction and how to micro more the army. Like if you make a guy think you are going to atak in one way and you atack other you will get more vils hurt. ppl make pikes to defend vs scouts. So like a lot time ago i started doing some pike to fight the pike and hit in other place vils. or use my pike so his scouts cant hit me or even kill his pike with my scout and pike atacking it. When i playd tim in arabia main thing was not letting him wall because he is good in castle imp but not good on feudal so i used a lot pike fw with scouts then skirm archers and add some fw towers. the main important thing is scouting so you know what the other player is doing. for the things you are asking about timming if u use math u will have an advantage that not much players have. try to memorize how much villagers u need in what resource to produce what thing. like scout one archer and one skirm. Or 1 scout 2 skirm or 1 scout 2 archer.
Sending 2-3 spears along with ur 4 initial scouts can give ur opponent a bit hard time in scout v scout, if he cant either wallup smart or didnt make own spears.
Ye Thanks for the long reply! OFc, I didnt mean, like the times for adding stuff, i kinda manage that somehow :lol:
But what you said about making him believe you'll atack one way and go otherway, i mean how to use the big amount of army, how to use the scouts and how to use the archers, etc
if you are going full feudal u have to keep in mind that every vil u kill is a vil more for you. If u kill 10 vils and loose 10 scouts, u can make more scouts but he cant get back his vils. Think that every vil u kill is 10 resource aprox he loose every 25.
Btw, what's the difference between 14-15 min archeries with 12 farmers and 16-17 min with 16 farmers? When i should use those? In the second one i have to delay bloodlines more. What I mean, is how should i fight a guy who did 14 min archeries and definately has more archers than me?
Farmers are good for full feudal with sc or for fast up anyway the strong ur feudal is the best your castle age would be, what u need to do is counter him ,you did archerys min 15 right so you have more sc think about it archs are easy to counter with skirms and skirms are created faster than archs so if there is no wall you can try skirms+sc to counter full archs well you need micro for this otherwise he will kill ur sc with hit and run 11111 also look for mountains.
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