This topic failed, meant for you guys to post tons of ideas here. NOT just me 11
still have my own ideas below
Members:
the_Dragon
The_Battler
xxxxxx
If an idea seems good, write it down! Then check back in a week and see if it still seems good.
The_Dragon: Below are Balance Changes and Proposals. for RM and DM.
Below is a DM Balance Section
still have my own ideas below
Members:
the_Dragon
The_Battler
xxxxxx
If an idea seems good, write it down! Then check back in a week and see if it still seems good.
The_Dragon: Below are Balance Changes and Proposals. for RM and DM.
RM Balance
ALL
• Men-at-Arms +1 melee armor, Long swordsmen, Two Handed Swordsmen +1 melee armor
• Militia +1 melee armor starting Feudal Age
Aztecs
• Lose Redemption
Italians
• Something with Bishops and Monks and the Pope. (Keep in mind the Eastern Church). Perhaps monks with +3 range?
• Shouldn't they get a full monastery? Maybe? w/e
Indians
• Big time here guys. Indus River Civilization? Farming is rather inadequate, especially considering their population they'd support. But I don't have any.. any GOOD suggestions. Is all you!
Saracens & Mayans
• Archers, Skirmishers and Cavalry Archers don't deal bonus damage vs Stone Walls, Castles, and Towers
Check Back in a week section (This beautiful evening is January 22, 2013)
• Aztecs get Masonry, Architecture
• Loom gives villagers 1 Pierce Armor, not two
• Spearmen takes 1 less damage from pierce attacks (currently there is a hidden weakness)
• Spearmen, Skirmishers +1 second creation time
• Militia, Scouts, Archers +2 seconds creation time
• Cavalry Archers, Camels, Knights +3 seconds creation time
• Researching Blacksmith upgrades takes 15 seconds longer
ALL
• Men-at-Arms +1 melee armor, Long swordsmen, Two Handed Swordsmen +1 melee armor
• Militia +1 melee armor starting Feudal Age
Aztecs
• Lose Redemption
Italians
• Something with Bishops and Monks and the Pope. (Keep in mind the Eastern Church). Perhaps monks with +3 range?
• Shouldn't they get a full monastery? Maybe? w/e
Indians
• Big time here guys. Indus River Civilization? Farming is rather inadequate, especially considering their population they'd support. But I don't have any.. any GOOD suggestions. Is all you!
Saracens & Mayans
• Archers, Skirmishers and Cavalry Archers don't deal bonus damage vs Stone Walls, Castles, and Towers
Check Back in a week section (This beautiful evening is January 22, 2013)
• Aztecs get Masonry, Architecture
• Loom gives villagers 1 Pierce Armor, not two
• Spearmen takes 1 less damage from pierce attacks (currently there is a hidden weakness)
• Spearmen, Skirmishers +1 second creation time
• Militia, Scouts, Archers +2 seconds creation time
• Cavalry Archers, Camels, Knights +3 seconds creation time
• Researching Blacksmith upgrades takes 15 seconds longer
DM Balance Patch
Based on Forgotten Empires
Britons
• Get treadmill crane
• Warwolf blast damage made smaller (I believe 1x2 instead of 2x2), keeps old trebuchet accuracy instead of new 100% accuracy after warwolf is researched.
Mongols
• Mangudai do damage to all siege just like AOC. Cost 75 gold if need be
Magyars
• is Magyar Huszar supposed to cost 80 food in Post Imperial DM?
Byzantines
• Get Siege Engineers
Huns
• Get Treadmill Crane
• Something done about Tarkans. If you enable 20% faster stables for them, then I guess Huns wouldn't need treadmill crane.. at least from a balance perspective. From a gameplay perspective, not so sure.
Goths
• Get Treadmill Crane OR +10 to minimum and maximum population limit. (I would suggest the latter)
Aztecs
• Get Masonry AND Architecture
Vikings
• Berserkergang gives all infantry +5 attack vs siege weapons; old effect still exists
Indians
• Sultans bug fixed
Slavs
• Military Buildings +5 pop is a great bonus. It just isn't the right kind of team bonus; keep it as a Slav bonus only
ALL
• Two Handed Swordsmen, Long Swordsmen +1 melee armor
• Market initial selling price for Food, Wood and Stone cut in half for DM mode
Based on Forgotten Empires
Britons
• Get treadmill crane
• Warwolf blast damage made smaller (I believe 1x2 instead of 2x2), keeps old trebuchet accuracy instead of new 100% accuracy after warwolf is researched.
Mongols
• Mangudai do damage to all siege just like AOC. Cost 75 gold if need be
Magyars
• is Magyar Huszar supposed to cost 80 food in Post Imperial DM?
Byzantines
• Get Siege Engineers
Huns
• Get Treadmill Crane
• Something done about Tarkans. If you enable 20% faster stables for them, then I guess Huns wouldn't need treadmill crane.. at least from a balance perspective. From a gameplay perspective, not so sure.
Goths
• Get Treadmill Crane OR +10 to minimum and maximum population limit. (I would suggest the latter)
Aztecs
• Get Masonry AND Architecture
Vikings
• Berserkergang gives all infantry +5 attack vs siege weapons; old effect still exists
Indians
• Sultans bug fixed
Slavs
• Military Buildings +5 pop is a great bonus. It just isn't the right kind of team bonus; keep it as a Slav bonus only
ALL
• Two Handed Swordsmen, Long Swordsmen +1 melee armor
• Market initial selling price for Food, Wood and Stone cut in half for DM mode