This clip is from like half a year ago. Not like pathfinding was perfect back then, still I don't see how it would interfere with deer resetting, I think it was just bad luck.could this have something to do with the extra wonky pathfinding in recent patches? that clump of 3 trees combined with the walls seem like something this patch's AI might bug out on
Were deer pushable on Voobly WK and older versions or is this a DE only phenomenon?make deer unpushable
No, they were always pushable on Voobly WK. I am not sure about older versions, I think it should be pushable on older versions as well.Were deer pushable on Voobly WK and older versions or is this a DE only phenomenon?
Sorry I guess I more meant was it as prominent in competitive play as it is with DE.No, they were always pushable on Voobly WK. I am not sure about older versions, I think it should be pushable on older versions as well.
They were far from TC, so it was hard to push in voobly iirc (except meme maps like Green Arabia and so on). But rarely it spawned nearby TC in voobly, but it's just quite the opposite in DE where you rarely get unpushable deer.Sorry I guess I more meant was it as prominent in competitive play as it is with DE.
So a side effect of the general trend of pushing resources closer to TC that we have seen then.They were far from TC, so it was hard to push in voobly iirc (except meme maps like Green Arabia and so on). But rarely it spawned nearby TC in voobly, but it's just quite the opposite in DE where you rarely get unpushable deer.