Hi there
Talking about nomad map (not LN... sometimes people made confusion), i just downloaded here some (good) recent games but want to discuss few points:
1. Imagine you got bloodlined civ (random at start) and decide to do a mini-grush and aim for a FC ~ 20 mins and then raid with some knights. Which economic upgrades you always do? Double-bit axe (lumber) is a must... maybe farm upgrade (when?) and how about whellbarrow, before clicking castle or after? Gold mining too (if you want pumping lot's of knights)... what else?
2. Because at nomad we don't have scout (or eagle) unless you build stable at feudal, sometimes we are 'blind' about other player position on the map. Radar houses is a good ideia to prevent early attacks and to decide best strategy, so do you think is useful spending 75 food researching Town Patrol just after feudal age?
3. Again, when you got some good naval civ and decide to grush more hard (2/3 docks) and after some water fight kill his fish, you know opponent is screwed at that point and you could boat boom nice. However, your transition to castle is compromised by some mins and other player arrived before. Best tip vs those 5/6 (more) knights to protect your economy? Walls? Tower? Pump spears near gold mine?
Feel free to add more insight. Thanks. 8-)
Talking about nomad map (not LN... sometimes people made confusion), i just downloaded here some (good) recent games but want to discuss few points:
1. Imagine you got bloodlined civ (random at start) and decide to do a mini-grush and aim for a FC ~ 20 mins and then raid with some knights. Which economic upgrades you always do? Double-bit axe (lumber) is a must... maybe farm upgrade (when?) and how about whellbarrow, before clicking castle or after? Gold mining too (if you want pumping lot's of knights)... what else?
2. Because at nomad we don't have scout (or eagle) unless you build stable at feudal, sometimes we are 'blind' about other player position on the map. Radar houses is a good ideia to prevent early attacks and to decide best strategy, so do you think is useful spending 75 food researching Town Patrol just after feudal age?
3. Again, when you got some good naval civ and decide to grush more hard (2/3 docks) and after some water fight kill his fish, you know opponent is screwed at that point and you could boat boom nice. However, your transition to castle is compromised by some mins and other player arrived before. Best tip vs those 5/6 (more) knights to protect your economy? Walls? Tower? Pump spears near gold mine?
Feel free to add more insight. Thanks. 8-)