My ideas of adjustment referring to Carlos' and John's balance patch http://www.voobly.com/gamemods/view/13/ ... ce%20Patch
Plumed Archer +1 wood + 1 gold base cost
Cavalary Archer +2 gold (40w 62g)
Huskarl attack bonus vs Archer units reduced to 0
Militia +1 pierce armor (0/1)
Long swordsman attack +1 (10)
Two handed swordsman +5 hp (65)
Villagers garrisoned in TC +100% heal speed
Treb attack damage vs Castles and TCs -30%
Pierce attack units and buildings do not attack Rams unless no other unit is in range
Bombard Towers cost +25 stone +25 gold (150s 150g) and deal 20 damage to rams
Rams are on aggressive stance by default
Monks +1 second conversion time
Skirmishers attack units they have bonus against first
Might add or change ideas as time passes
Plumed Archer +1 wood + 1 gold base cost
Cavalary Archer +2 gold (40w 62g)
Huskarl attack bonus vs Archer units reduced to 0
Militia +1 pierce armor (0/1)
Long swordsman attack +1 (10)
Two handed swordsman +5 hp (65)
Villagers garrisoned in TC +100% heal speed
Treb attack damage vs Castles and TCs -30%
Pierce attack units and buildings do not attack Rams unless no other unit is in range
Bombard Towers cost +25 stone +25 gold (150s 150g) and deal 20 damage to rams
Rams are on aggressive stance by default
Monks +1 second conversion time
Skirmishers attack units they have bonus against first
Might add or change ideas as time passes