Never happened playing a game, start massing scorpions and then noticed upgrade to heavy isn’t available? Or instead, went hard on castle push with rams, click imp and siege ones aren’t there to be researched?
Well, when comeback from some years without playing, I need to re-learn all stuff about units, techs, counters and lost some games due to bad siege choice: sometimes forget civilization bonus/upgrades and whatever which map you play, this kind of units will be the difference between a win or a loss: that defensive mangonel on arena, the right use of bombard cannon, blá blá blá…
Most of us known the following words, however can be useful for new players or just to remember some things. Starting for civs with special bonus related (just workshop, forget trebs and petards available to all):
Celts
Unique technology: Furor Celtica (+50% HP siege workshop units)
Team bonus: workshops 20% faster
Siege weapons fire 20% faster
Chinese
Unique technology: Rocketry (+2 Chu Ko Nu pierce attack, +4 scorpions)
Koreans
Unique technology: Shinkichon (+2 range mangonels, onagers)
Team bonus: mangonels, onagers +1 range
Mongols
Unique technology: Drill (siege workshop units move 50% faster)
Turks
Unique technology: Artillery (+2 range bombard towers, bombard cannons, cannon galeons)
Now, let’s take a look to university technology:
Siege Engineers, once researched, increases Siege Range by +1, increases Siege Engines attack against buildings by 20% and gives Petards an additional +40% . Siege Engineers is available in the Imperial Age and costs 500 Food and 600 Wood to research.
But, not all civs have access to this important tech. Memorize those WITH siege engineers: Aztecs, Britons, Celts (off course), Franks, Japanese, Koreans, Mongols, Saracens, Teutons, Vikings.
Now, just a briefing for siege workshop units:
Siege Ram
Cost: 160 Wood; 75 Gold
Hit Points: 270
Attack: 4
Armor: 0/195
Range: 0
Speed: Slow
Special: Attack bonus vs. buildings.
Heavy Scorpion
Cost: 75 Wood; 75 Gold
Hit Points: 50
Attack: 16
Armor: 0/7
Range: 7
Speed: Slow
Special: Bolts damage all they touch.
Siege Onager
Cost: 160 Wood; 135 Gold
Hit Points: 70
Attack: 75
Armor: 0/8
Range: 8
Speed: Slow
Special: Inflicts area of effect damage.
Bombard Cannon
Cost: 225 Wood; 225 Gold
Hit Points: 50
Attack: 40
Armor: 2/5
Range: 12
Speed: Slow
Special: Requires Chemistry. Attack bonus vs. buildings and ships.
Again, if answering a quiz, can you tell (without reading manual, searching net…) which civs got siege rams, heavy scorpions and siege onagers?
Hmmm… for 18 civs it is better writing those with NO siege rams access: Britons, Franks, Goths, Japanese, Koreans, Teutons (6 civs).
NO heavy scorpions: Aztecs, Britons, Byzantines, Huns, Koreans, Saracens, Spanish (7 civs).
WITH siege onager: Aztecs, Celts, Koreans, Mongols, Saracens, Teutons (6 civs). However, Huns and Turks just got mangonel (no upgrade to onager).
WITH bombard cannon (50%-50%): Byzantines, Franks, Goths, Koreans, Persians, Saracens, Spanish, Teutons, Turks (9 civs).
Curiosity: just 2 civs – Celts and Mongols – got siege rams, heavy scorpions and siege onager available. If we add special bonus/techs, Celts is n.º 1 siege civ, Mongols be the 2nd one and then maybe Koreans, Saracens, Turks?
For comparison and reading facility (can print, if you want), i would like to attach file with all this info. Hope you find that useful and I’ll be glad if some mod here move/pin topic to articles section and help me with that chart/file thing.
Well, when comeback from some years without playing, I need to re-learn all stuff about units, techs, counters and lost some games due to bad siege choice: sometimes forget civilization bonus/upgrades and whatever which map you play, this kind of units will be the difference between a win or a loss: that defensive mangonel on arena, the right use of bombard cannon, blá blá blá…
Most of us known the following words, however can be useful for new players or just to remember some things. Starting for civs with special bonus related (just workshop, forget trebs and petards available to all):
Celts
Unique technology: Furor Celtica (+50% HP siege workshop units)
Team bonus: workshops 20% faster
Siege weapons fire 20% faster
Chinese
Unique technology: Rocketry (+2 Chu Ko Nu pierce attack, +4 scorpions)
Koreans
Unique technology: Shinkichon (+2 range mangonels, onagers)
Team bonus: mangonels, onagers +1 range
Mongols
Unique technology: Drill (siege workshop units move 50% faster)
Turks
Unique technology: Artillery (+2 range bombard towers, bombard cannons, cannon galeons)
Now, let’s take a look to university technology:
Siege Engineers, once researched, increases Siege Range by +1, increases Siege Engines attack against buildings by 20% and gives Petards an additional +40% . Siege Engineers is available in the Imperial Age and costs 500 Food and 600 Wood to research.
But, not all civs have access to this important tech. Memorize those WITH siege engineers: Aztecs, Britons, Celts (off course), Franks, Japanese, Koreans, Mongols, Saracens, Teutons, Vikings.
Now, just a briefing for siege workshop units:
Siege Ram
Cost: 160 Wood; 75 Gold
Hit Points: 270
Attack: 4
Armor: 0/195
Range: 0
Speed: Slow
Special: Attack bonus vs. buildings.
Heavy Scorpion
Cost: 75 Wood; 75 Gold
Hit Points: 50
Attack: 16
Armor: 0/7
Range: 7
Speed: Slow
Special: Bolts damage all they touch.
Siege Onager
Cost: 160 Wood; 135 Gold
Hit Points: 70
Attack: 75
Armor: 0/8
Range: 8
Speed: Slow
Special: Inflicts area of effect damage.
Bombard Cannon
Cost: 225 Wood; 225 Gold
Hit Points: 50
Attack: 40
Armor: 2/5
Range: 12
Speed: Slow
Special: Requires Chemistry. Attack bonus vs. buildings and ships.
Again, if answering a quiz, can you tell (without reading manual, searching net…) which civs got siege rams, heavy scorpions and siege onagers?
Hmmm… for 18 civs it is better writing those with NO siege rams access: Britons, Franks, Goths, Japanese, Koreans, Teutons (6 civs).
NO heavy scorpions: Aztecs, Britons, Byzantines, Huns, Koreans, Saracens, Spanish (7 civs).
WITH siege onager: Aztecs, Celts, Koreans, Mongols, Saracens, Teutons (6 civs). However, Huns and Turks just got mangonel (no upgrade to onager).
WITH bombard cannon (50%-50%): Byzantines, Franks, Goths, Koreans, Persians, Saracens, Spanish, Teutons, Turks (9 civs).
Curiosity: just 2 civs – Celts and Mongols – got siege rams, heavy scorpions and siege onager available. If we add special bonus/techs, Celts is n.º 1 siege civ, Mongols be the 2nd one and then maybe Koreans, Saracens, Turks?
For comparison and reading facility (can print, if you want), i would like to attach file with all this info. Hope you find that useful and I’ll be glad if some mod here move/pin topic to articles section and help me with that chart/file thing.