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Shouldnt Buying/Selling on Market be a Castle Age onwards thing?

  • Thread starter Brazilmiguelzin
  • Start date Jul 6, 2021
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yes/no

  • yes it should be changed

    Votes: 94 27.4%
  • no its ok like this

    Votes: 259 75.5%

  • Total voters
    343

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derpina276

Netherlandsderpina276

Two handed swordman
May 2, 2016
592
1,562
118
27
Netherlands
  • Jul 7, 2021
  • #26
Someone doesnt want to get hoanged any more 11.
 
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R

BrazilRainbowDemon

Known Member
Jan 12, 2019
93
257
58
  • Jul 7, 2021
  • #27
I like that the market has utility beyond dumping food and wood for gold in post imperial. Also congrats to the player who knows how to use the market for greater effect.
This isn't a problem in my opinion, the games isn't less fair or enjoyable. There's a non negligible investment of 175 to be made before you can benefit too.
The real problem is slinging, but tournament rules have already adressed that.
 
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squeak

Slovakiasqueak

Halberdier
Apr 14, 2013
1,746
435
98
28
Slovakia
  • Jul 7, 2021
  • #28
I hope it gets nerfed, the sooner the better
 
E

GermanyeC_Gurke

Halberdier
Nov 16, 2015
415
1,274
98
  • Jul 7, 2021
  • #29
I wonder how this would affect gameplay. My first feeling is, that it would favor defensive 1 range, wall and go castle age, since being aggressive is even more risky. Without the market you need to fully on rely farms, so delaying them is suddenly way more risky, if you cant buy that 200 food to not just straight up die to xbow.

Like even if you kill a few vills in feudal, castle age timing would get even more important, since its way harder to catch up.
 
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H

AustraliaHelichaos

Halberdier
Oct 23, 2020
249
540
98
  • Jul 7, 2021
  • #30
If the market is useful in feudal age, adapt your own play to incorporate it.

This thread has raised my awareness of it usefulness and I'll probably experiment a little with it going forward.
 
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archxeon

Nepalarchxeon

Longswordman
Jan 6, 2014
590
1,398
108
  • Jul 7, 2021
  • #31
Quote:
DauT: "Micro is OP. If you get rid of market, get rid of micro."


... few minutes ago.
 
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Degaussed

United KingdomDegaussed

Longswordman
Apr 15, 2019
415
1,278
108
  • Jul 7, 2021
  • #32
I've definitely heard Daut say before that the market is too strong tho lol
 
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R

Svalbard and Jan Mayen-R-

Halberdier
Feb 23, 2021
316
1,550
98
  • Jul 7, 2021
  • #33
Biz said:
i did not imply that 1v1 arena would be affected the most

on arena/BF, people get to skip gold mining camps entirely. some BF players can even skip loom and play it like arena, depending on walls/scouts and stuff

on ara people aren't skipping making a gold mining camp, so the buy/sell is not really a core feature of the map identity (even if it's used in greater quantity when it is made)

as long as they treat these 3 maps as sacred (they are inexplicably in EVERY map pool), we're stuck with the market stuff

i think a better idea would be to just move arena/BF to empire wars. i think they give you a gold mining camp in that mode, so you can skip the buy/sell aspect and still preserve the whole gimmick of letting people boom as quickly and greedily as possible

if that happens, that opens up more room to change how the market works because it would no longer affect the sim city portion of arena/BF.

i'm not saying it should or shouldn't change (i'd have to think about it some more), but at least that would make it an option
Click to expand...
1625672409942.png
 
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A

Franceamazing_knight

Halberdier
Nov 20, 2017
721
2,832
98
  • Jul 7, 2021
  • #34
archxeon said:
Quote:
DauT: "Micro is OP. If you get rid of market, get rid of micro."


... few minutes ago.
Click to expand...
I don't know if DauT said it as a joke or was he serious, but I feel like this is really the crux of the issue. I don't think Market abuse is overpowered, but micro certainly is.

Imagine this: You are playing against MbL, following a perfect build order and macroing perfectly. At around 20 min mark, you both have about, say, 35 vills and 15 xbows. Both drop a siege workshop and get a mangonel out.

Then one fight happens where he completely outmicroes you and suddenly, you have no army and he has 10 xbows and a mangonel. The fact that you were even with him on the macro front is completely irrelevant now, rather, it's basically gg now because you got heavily outmicroed in 1 fight.

The fact that one fight can determine the game irrespective of your macro shows the macro-micro imbalance. Quick walls and dodging xbow shots with insane micro is winning more games than good macro. To reward macro, this balance is what needs to be revisited.

Maybe a potential solution can be to have ballistics cheaper or ballistics available as a tech in archery range. Otherwise good micro players will just kill you entire army and your good macro becomes useless.
 
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archxeon

Nepalarchxeon

Longswordman
Jan 6, 2014
590
1,398
108
  • Jul 7, 2021
  • #35
amazing_knight said:
I don't know if DauT said it as a joke or was he serious, but I feel like this is really the crux of the issue. I don't think Market abuse is overpowered, but micro certainly is.

Imagine this: You are playing against MbL, following a perfect build order and macroing perfectly. At around 20 min mark, you both have about, say, 35 vills and 15 xbows. Both drop a siege workshop and get a mangonel out.

Then one fight happens where he completely outmicroes you and suddenly, you have no army and he has 10 xbows and a mangonel. The fact that you were even with him on the macro front is completely irrelevant now, rather, it's basically gg now because you got heavily outmicroed in 1 fight.

The fact that one fight can determine the game irrespective of your macro shows the macro-micro imbalance. Quick walls and dodging xbow shots with insane micro is winning more games than good macro. To reward macro, this balance is what needs to be revisited.

Maybe a potential solution can be to have ballistics cheaper or ballistics available as a tech in archery range. Otherwise good micro players will just kill you entire army and your good macro becomes useless.
Click to expand...
He said it as a joke, I believe but jokes are often a tiny exaggeration on reality.
 
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F

United StatesFreezing_Point

Halberdier
Jul 13, 2019
384
805
98
  • Jul 8, 2021
  • #36
archxeon said:
Quote:
DauT: "Micro is OP. If you get rid of market, get rid of micro."


... few minutes ago.
Click to expand...

*Starts writing up the OP for a "Why Split Formation should be removed" thread*
 
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H

AustraliaHelichaos

Halberdier
Oct 23, 2020
249
540
98
  • Jul 8, 2021
  • #37
amazing_knight said:
I don't know if DauT said it as a joke or was he serious, but I feel like this is really the crux of the issue. I don't think Market abuse is overpowered, but micro certainly is.

Imagine this: You are playing against MbL, following a perfect build order and macroing perfectly. At around 20 min mark, you both have about, say, 35 vills and 15 xbows. Both drop a siege workshop and get a mangonel out.

Then one fight happens where he completely outmicroes you and suddenly, you have no army and he has 10 xbows and a mangonel. The fact that you were even with him on the macro front is completely irrelevant now, rather, it's basically gg now because you got heavily outmicroed in 1 fight.

The fact that one fight can determine the game irrespective of your macro shows the macro-micro imbalance. Quick walls and dodging xbow shots with insane micro is winning more games than good macro. To reward macro, this balance is what needs to be revisited.

Maybe a potential solution can be to have ballistics cheaper or ballistics available as a tech in archery range. Otherwise good micro players will just kill you entire army and your good macro becomes useless.
Click to expand...
I don't really get your point. To be able to micro and macro that well at the same time you have to be insanely good. That's the thing that makes the top micro players so special, and they should be rewarded for that.

At most levels, if you are winning micro battles you are sacrificing your eco at home and generally the macro player has an advantage because despite losing units, their eco steamrolls ahead.
 
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L

Unknownlecracheursagacite

Longswordman
May 1, 2020
3,119
2,785
113
  • Jul 8, 2021
  • #38
Freezing_Point said:
8-player FFA on Coastal or something.
Click to expand...
That is the scenario the entire game was based off of, yes.
 
K

Hong Kongkalcium

Well-Known Member
Mar 24, 2020
115
352
68
  • Jul 8, 2021
  • #39
amazing_knight said:
I don't know if DauT said it as a joke or was he serious, but I feel like this is really the crux of the issue. I don't think Market abuse is overpowered, but micro certainly is.

Imagine this: You are playing against MbL, following a perfect build order and macroing perfectly. At around 20 min mark, you both have about, say, 35 vills and 15 xbows. Both drop a siege workshop and get a mangonel out.

Then one fight happens where he completely outmicroes you and suddenly, you have no army and he has 10 xbows and a mangonel. The fact that you were even with him on the macro front is completely irrelevant now, rather, it's basically gg now because you got heavily outmicroed in 1 fight.

The fact that one fight can determine the game irrespective of your macro shows the macro-micro imbalance. Quick walls and dodging xbow shots with insane micro is winning more games than good macro. To reward macro, this balance is what needs to be revisited.

Maybe a potential solution can be to have ballistics cheaper or ballistics available as a tech in archery range. Otherwise good micro players will just kill you entire army and your good macro becomes useless.
Click to expand...
Even I lose a lot of games coz I lose every even archer fights, I must say diminishing the importance of micro is really anti-RTS and anti -Esport. AoE2, comparing to most other RTS, is already almost too macro oriented. In SC if you control your units like DauT you can never be top 10.

In fact you really miss a huge point of AoE2 macro if you insist in mirroring enemy comp even you know your micro is worse. Macro is not just about vil production. It’s also about how to set yourself up in appropriate unit composition and transitions.

In your example, if you macro towards 1 range skirm defence into kt+skirm/skirm+mangonel, you can largely avoid the problem from bad micro.
 
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IYIyTh

United StatesIYIyTh

Champion
Jul 4, 2019
1,790
3,049
128
  • Jul 8, 2021
  • #40
amazing_knight said:
I don't know if DauT said it as a joke or was he serious, but I feel like this is really the crux of the issue. I don't think Market abuse is overpowered, but micro certainly is.

Imagine this: You are playing against MbL, following a perfect build order and macroing perfectly. At around 20 min mark, you both have about, say, 35 vills and 15 xbows. Both drop a siege workshop and get a mangonel out.

Then one fight happens where he completely outmicroes you and suddenly, you have no army and he has 10 xbows and a mangonel. The fact that you were even with him on the macro front is completely irrelevant now, rather, it's basically gg now because you got heavily outmicroed in 1 fight.

The fact that one fight can determine the game irrespective of your macro shows the macro-micro imbalance. Quick walls and dodging xbow shots with insane micro is winning more games than good macro. To reward macro, this balance is what needs to be revisited.

Maybe a potential solution can be to have ballistics cheaper or ballistics available as a tech in archery range. Otherwise good micro players will just kill you entire army and your good macro becomes useless.
Click to expand...

So the better player won? And this crime harms who exactly?
 
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IamJeo

FinlandIamJeo

Two handed swordman
Apr 13, 2016
499
701
118
  • Jul 8, 2021
  • #41
ponciliano said:
I agree, at least the fees should be higher, so using the market in detriment of a good eco balance is actually inefficient. Sadly community here is way too elitist to agree to change on obviously flawed designs in the game, like market is now.

Not sure about removing entirely trade from feudal age though. Poor eco management should just be inefficient, not an instant game over imo.



A perfect build order is certainly more efficient than relying on market, but the point is, relying on market isn't inefficient/punishing enough.
Click to expand...
It is notable that if the market is seen as a castle-age prerequisite building and it's not an "extra" 175w up-front (in builds which do not involve a barracks+st/rngr+smith), purely economically it is more efficient than farming to buy food for all civs for about 3-4 first times (a lot). That is what is supposed to be done eg. in cuman boom if you don't get a barracks. That is in fact the optimal way for fastest Up.
 
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Unknownlecracheursagacite

Longswordman
May 1, 2020
3,119
2,785
113
  • Jul 8, 2021
  • #42
IamJeo said:
It is notable that if the market is seen as a castle-age prerequisite building and it's not an "extra" 175w up-front (in builds which do not involve a barracks+st/rngr+smith), purely economically it is more efficient than farming to buy food for all civs for about 3-4 first times (a lot). That is what is supposed to be done eg. in cuman boom if you don't get a barracks. That is in fact the optimal way for fastest Up.
Click to expand...
This is interesting.
 
A

BrazilAyase_Chihaya

Known Member
Mar 29, 2013
566
242
48
34
Belo Horizonte
  • Jul 8, 2021
  • #43
I think nerfing feudal age market is essential to improve the current state of the game. Some other essential points I think are:
- Houses should either change from 2x2 to 1x1 tiles or have a lot less HP
- Monk conversion time should be less random, and slightly bigger (+1s ?) on average
- Fixing TC repair cost being bigger than other buildings
- Mangonel and scorpion could have more pierce armor
 
P

Congoponciliano

Halberdier
Feb 2, 2021
302
823
98
  • Jul 8, 2021
  • #44
IamJeo said:
It is notable that if the market is seen as a castle-age prerequisite building and it's not an "extra" 175w up-front (in builds which do not involve a barracks+st/rngr+smith), purely economically it is more efficient than farming to buy food for all civs for about 3-4 first times (a lot). That is what is supposed to be done eg. in cuman boom if you don't get a barracks. That is in fact the optimal way for fastest Up.
Click to expand...
That may be the fastest way to castle, but is it the BEST? Like, you still got the problem of balancing your eco after that.

But yeah, that illustrates how overpowered market is as of now.
 
IamJeo

FinlandIamJeo

Two handed swordman
Apr 13, 2016
499
701
118
  • Jul 8, 2021
  • #45
ponciliano said:
That may be the fastest way to castle, but is it the BEST? Like, you still got the problem of balancing your eco after that.

But yeah, that illustrates how overpowered market is as of now.
Click to expand...
It’s the "best" in that you gather most usable resources in shorter time, the total villager second pool you have gathers more res than by other means, just because gold gathering 0.379g/s > 0,33f/s (unteched goldmining vs unteched farming), notwithstanding farm build time and wood gathering for the farms. Saturating a goldmine is also somewhat more efficient than 1st-2nd layer farming.

Quite a basic idea that more resources now >> more res later, and as far as uptime is concerned, there's always the option of going up later and being even more ahead in total resources.
 
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P

Congoponciliano

Halberdier
Feb 2, 2021
302
823
98
  • Jul 9, 2021
  • #46
IamJeo said:
It’s the "best" in that you gather most usable resources in shorter time, the total villager second pool you have gathers more res than by other means, just because gold gathering 0.379g/s > 0,33f/s (unteched goldmining vs unteched farming), notwithstanding farm build time and wood gathering for the farms. Saturating a goldmine is also somewhat more efficient than 1st-2nd layer farming.

Quite a basic idea that more resources now >> more res later, and as far as uptime is concerned, there's always the option of going up later and being even more ahead in total resources.
Click to expand...
I totally get your idea, but shouldn't we factor the 30% market tribute? Your considerations seems to compare 1 gold spent to 1 food obtained, when it should be actually 1.3 gold spent for 1 food obtained.

Of course there are the variables on woodcutting and farm building, but still, 30% is certainly significant enough to consider into calculations.
 
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GmanStreams

NetherlandsGmanStreams

Champion
Feb 16, 2016
2,005
2,676
128
26
Netherlands
www.reddit.com
  • Jul 9, 2021
  • #47
I think we have some bigger fish to fry before we start complaining about the market in feudal age..
 
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Sarket

United KingdomSarket

Member
Apr 7, 2021
12
17
18
  • Jul 13, 2021
  • #48
I have long thought the market is underrated and adds another layer of depth and skill to the game it used properly.

The 30% trading fee is an illusion. When thinking in ‘villager seconds’ it is more like 0% if you are buying food or selling wood , and over 50% if you are selling food or buying wood. *very rough %’s.

It has been around since day one and only now is being debated as an issue. At 175 wood it is a big investment to get a fixed but appreciable boost which gives the market purpose in early 1v1s.

If abused to get short term food boosts in favour of long term farming then it acts as an all in strat similar to stopping vill production, another dimension to the game. The fact you eat up your gold supplies only adds to this.

Saracens have a 25/35% boost to their market since day one and yet have rarely been highly ranked on 1v1s (archers aside).

It may give flexibility but in my experience it’s actually a lot harder to use than vanilla eco as you constantly have to go and buy food or put down all those farms you delayed while abusing the market. For generic civs the trading is a one way street (as mentioned earlier) so you can’t just buy and sell willy nilly else risk loosing a lot of value.
 
Last edited: Jul 13, 2021
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Sarket

United KingdomSarket

Member
Apr 7, 2021
12
17
18
  • Jul 13, 2021
  • #49
Also note a huge part of aoe2 eco is avoiding early farming.

There are many methods with increasing skill. Sheep need a fair amount of attention to get right, boar are difficult, deer are really difficult, berries are easy but slow. Fishermen are great if you can get it, fishing ships dominate water meta (this is due to extra eco units though).

The market is just an extension of this avoidance that is available to higher skilled players who know how slow food is and how to avoid farms.
 
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Byelo

FinlandByelo

Well Known Pikeman
Jan 14, 2019
180
458
78
  • Jul 13, 2021
  • #50
Biz said:
i did not imply that 1v1 arena would be affected the most

on arena/BF, people get to skip gold mining camps entirely. some BF players can even skip loom and play it like arena, depending on walls/scouts and stuff

on ara people aren't skipping making a gold mining camp, so the buy/sell is not really a core feature of the map identity (even if it's used in greater quantity when it is made)

as long as they treat these 3 maps as sacred (they are inexplicably in EVERY map pool), we're stuck with the market stuff
Click to expand...
We get it, you don't play Arena. But here is a crash course about markets in Feudal Arena: It's a teeny weeny footnote of a statistical anomaly.

Also, the part about skipping the mining camp on Arena is largely BS.

Edit: A quick addition here. This is also ignoring the fact that out of the players, who know any amount of Arena meta, Repard is probably the only one using Stable+Market as the buildings to go up to Castle Age. Stable+Blacksmith into Monastery has been the meta for a long time.
 
Last edited: Jul 13, 2021
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