Bring back 75w Markets 11111
Okay seriously, as far as feudal age bonus goes. Not sure. People keep wanting Vietnamese to have faster moving archers because it fits their gurrera warfare style. Excluding team bonuses. Saracens already have 5 civ bonuses after the official Forgotten empires release.
- Markets 100w
- Market trade is 5% (as opposed to 30%)
- Galleys attack 25% faster
- Cavalry Archers +4 attack vs buildings
- Transport Ship Carries +5
What more can you give them? 100w blacksmiths? 11
They might be a bad early game civ on Arabia and may not be picked often but we can't let them have 6 bonuses can we?
Maybe you could replace the Madrasah unique tech effect with something else or a new UT entirely. Maybe 20% cheaper monks instead of returning 33 gold per dead monk. Or maybe bring back an adjusted camelry tech? One that you can research to justify the camel/Mameluke nerf. (Yes I know fu mams still die to Halbs in the same hit but vs a combo of units such as halb arb/halb scorp, they die even faster than before).
Idk man I feel like on closed maps even though I hate the amount of nerfs my favourite camel riding scimitar throwing UU got it's still very strong on closed maps. I'm no pro so obviously take this with a grain of salt. (I also think Saracen market booming on closed maps is somewhat underrated).
Okay seriously, as far as feudal age bonus goes. Not sure. People keep wanting Vietnamese to have faster moving archers because it fits their gurrera warfare style. Excluding team bonuses. Saracens already have 5 civ bonuses after the official Forgotten empires release.
- Markets 100w
- Market trade is 5% (as opposed to 30%)
- Galleys attack 25% faster
- Cavalry Archers +4 attack vs buildings
- Transport Ship Carries +5
What more can you give them? 100w blacksmiths? 11
They might be a bad early game civ on Arabia and may not be picked often but we can't let them have 6 bonuses can we?
Maybe you could replace the Madrasah unique tech effect with something else or a new UT entirely. Maybe 20% cheaper monks instead of returning 33 gold per dead monk. Or maybe bring back an adjusted camelry tech? One that you can research to justify the camel/Mameluke nerf. (Yes I know fu mams still die to Halbs in the same hit but vs a combo of units such as halb arb/halb scorp, they die even faster than before).
Idk man I feel like on closed maps even though I hate the amount of nerfs my favourite camel riding scimitar throwing UU got it's still very strong on closed maps. I'm no pro so obviously take this with a grain of salt. (I also think Saracen market booming on closed maps is somewhat underrated).
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