Timeframe:
Sign-up Deadline: 14th of August 23:59 GMT
Seeding: August 15th
Pools:16h
Brackets: tba
Semifinals: tba
Grand Final: tba
Bracket:
*The bracket will depend heavily on how many teams participate, and is subject to change.*
Rounds 1-3: pools
In the first few rounds, teams will be divided into pools. Each team will face every other team in their pool, and the teams that win a majority of games will move on to a winners bracket. The ones who lose a majority of games will move on to the losers bracket.
Civ draft:
Rounds 1, 2, & 3*: Best of three
Civ bans are global across all games in a set.
Team 1: bans 1
Team 2: bans 2
Team 1: bans 2
Team 2: bans 1
Each team will ban 3 civs, for a total of 6 global bans.
Each team picks 10 civs at the beginning of each set. They cannot pick the same civ twice, but can pick the same civs as their opponents.
Each team will choose one enemy civilization to “snipe”, removing it from the opposing team’s draft.
FNTT Draft for Bo3 Use this link and cooperate with the opposing team for the draft.
Semifinals and finals: Best of five
Civ bans are global.
Team 1: bans 1
Team 2: bans 2
Team 1: bans 1
Each team will ban 2 civs, for a total of 4 global bans.
Civ settings are the same as in rounds 1, 2, and 3, but each team will instead pick 16 civilizations. There will still be one snipe, with the same role as before.
FNTT Draft for Bo5
Maps:
Round 1, 2 & 3*: best of three
Game 1: FN 11x11
Game 2: Losers pick 7x7, 9x9, or 11x11
Game 3: Losers pick from the same pool of maps. Any map is repeatable any amount of times.
Semi finals and finals: Best of five
Game 1: FN 11x11.
Game 2: FN 7x7.
Game 3: FN 9x9.
Game 4: Whichever team lost two of the three previous rounds will pick from 7x7, 9x9, or 11x11.
Game 5: Whichever team lost game 4 will pick from the same pool as the previous game.
Please use the correct maps when playing. These maps balance start positions and (most often) prevent you from starting close to the edge of the map. you can get these maps Here
Game Submissions
When all of the games in a set are finished, one player from the winning team must submit the replay to the #game-submissions section of the FN Team Tourney Discord. There, they can follow the outline on how to submit their games, so they can be checked and possibly casted.
Teams:
Each time will consist of three to five players. All games are 3v3, so not all players will necessarily play at the same time. There is no restriction on who your teammate can be, but you can only be on one team at a time.
Discord:
It is necessary to join the discord to compete! Game submissions and discussions will occur there, as well as announcements and questions.
At least one player per team must know english so he/she can communicate with a mod and other teams.
Forest Nothing Team Tournament Discord Link
Lobby settings:
Gaming Rules:
Alternatively, if there are 4 or fewer trees between your starting space and the edge of the map, you may call a restart before castle age, and it will not count as your one restart per set.
Sign-up Deadline: 14th of August 23:59 GMT
Seeding: August 15th
Pools:16h
Brackets: tba
Semifinals: tba
Grand Final: tba
Bracket:
*The bracket will depend heavily on how many teams participate, and is subject to change.*
Rounds 1-3: pools
In the first few rounds, teams will be divided into pools. Each team will face every other team in their pool, and the teams that win a majority of games will move on to a winners bracket. The ones who lose a majority of games will move on to the losers bracket.
Civ draft:
Rounds 1, 2, & 3*: Best of three
Civ bans are global across all games in a set.
Team 1: bans 1
Team 2: bans 2
Team 1: bans 2
Team 2: bans 1
Each team will ban 3 civs, for a total of 6 global bans.
Each team picks 10 civs at the beginning of each set. They cannot pick the same civ twice, but can pick the same civs as their opponents.
Each team will choose one enemy civilization to “snipe”, removing it from the opposing team’s draft.
FNTT Draft for Bo3 Use this link and cooperate with the opposing team for the draft.
Semifinals and finals: Best of five
Civ bans are global.
Team 1: bans 1
Team 2: bans 2
Team 1: bans 1
Each team will ban 2 civs, for a total of 4 global bans.
Civ settings are the same as in rounds 1, 2, and 3, but each team will instead pick 16 civilizations. There will still be one snipe, with the same role as before.
FNTT Draft for Bo5
Maps:
Round 1, 2 & 3*: best of three
Game 1: FN 11x11
Game 2: Losers pick 7x7, 9x9, or 11x11
Game 3: Losers pick from the same pool of maps. Any map is repeatable any amount of times.
Semi finals and finals: Best of five
Game 1: FN 11x11.
Game 2: FN 7x7.
Game 3: FN 9x9.
Game 4: Whichever team lost two of the three previous rounds will pick from 7x7, 9x9, or 11x11.
Game 5: Whichever team lost game 4 will pick from the same pool as the previous game.
Please use the correct maps when playing. These maps balance start positions and (most often) prevent you from starting close to the edge of the map. you can get these maps Here
Game Submissions
When all of the games in a set are finished, one player from the winning team must submit the replay to the #game-submissions section of the FN Team Tourney Discord. There, they can follow the outline on how to submit their games, so they can be checked and possibly casted.
Teams:
Each time will consist of three to five players. All games are 3v3, so not all players will necessarily play at the same time. There is no restriction on who your teammate can be, but you can only be on one team at a time.
Discord:
It is necessary to join the discord to compete! Game submissions and discussions will occur there, as well as announcements and questions.
At least one player per team must know english so he/she can communicate with a mod and other teams.
Forest Nothing Team Tournament Discord Link
Lobby settings:
Lobby Name: FNTT [Team name or a representative of your team vs Team name or a representative of of opposing team]
Hidden Civilization
Spectators allowed
Public lobby
5 minute delay (minimum)
A password is optional to deter unwanted players, but make sure all competitors know it!
Map size: 6 player map
Resources: standard
Population: 300
Game speed: fast (locked)
Reveal map: normal
starting/ending age: standard
Treaty length: none
Victory: conquest
Turbo mode
Record game
Team settings:
Lock teams: yes
Team together: yes
Team positions: yes
Shared exploration: yes
Use this image as a template if you need to.
Hidden Civilization
Spectators allowed
Public lobby
5 minute delay (minimum)
A password is optional to deter unwanted players, but make sure all competitors know it!
Map size: 6 player map
Resources: standard
Population: 300
Game speed: fast (locked)
Reveal map: normal
starting/ending age: standard
Treaty length: none
Victory: conquest
Turbo mode
Record game
Team settings:
Lock teams: yes
Team together: yes
Team positions: yes
Shared exploration: yes
Use this image as a template if you need to.
Gaming Rules:
- Team Agreements: 2 out of the 3 players on each team must be in agreement if they wish to change a setting. The teams must be in communication to clarify this. Settings such as map size (max 8p), map, turbo mode, mirror civs, and sling rules can be changed. If it is not listed, they must ask an admin before changing it. If a rule is changed, they must identify the rule changed when submitting their replays, so that we know.
- Sling: No “slinging” (sending resources to allies) is allowed until 35 minutes game time.
- Server: Teams will communicate to decide on the best server for all of them. If they cannot decide, the default is UKWEST
- Restarts: You can only call 1 restart per team per set, and it must occur before any player hits castle age.
Alternatively, if there are 4 or fewer trees between your starting space and the edge of the map, you may call a restart before castle age, and it will not count as your one restart per set.
5. Different Civilizations means a civilization must be picked. Choosing "Random", "Full Random" or "Mirror" at the start of the game is not allowed.
If a player incorrectly chooses a civilization that has been banned or has previously been played the opposing player may choose their replacement civilization while still following any civilization rules.
6. Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified!
7. All players must respect the tournament schedule and times for each round. There will be no exceptions or delays granted to any player. No excuse will be accepted for failing to play in the specified time frame. If the admin staff determines that a player is trying to avoid scheduling and playing the tournament games, the player may be warned, receive an admin loss for the game, or match or be disqualified from the tournament. Players failing to schedule, or not showing enough effort to get the match scheduled (determined by the staff), may get replaced very shortly, as we're on a tight schedule.
8. New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes in the AoE2 Forum. All the latest additions in Rules & Settings will be highlighted.