A new player facing 45 civilisations to learn (and play against on ladder!) will easily freak out. Hell, i'm an old player and also freak out about the amount of stuff i'd need to learn to improve my civ knowledge. i still haven't learned properly the last DLCs...
I was thinking about a rolling civilisation system, for example we could have like 32 civs in the current competitive mode (ladder, tourneys?); and those roll from time to time. When new civs come in the pool, olders come out, keeping the pool at 32.
- civs added to the pool would come from DLCs, or older civs coming back with a tweak/buff
- all civs could still be playable in off-ladder lobbies, special tourneys, etc...
- this could help have more DLC's civs bringing money to the game, without ending up with 60 civs soon
- new players friendly
This system is used in the game Hearthstone for example, with success. Probably others ?
what do you think about this idea, you aoezone geeks?
bisous
I was thinking about a rolling civilisation system, for example we could have like 32 civs in the current competitive mode (ladder, tourneys?); and those roll from time to time. When new civs come in the pool, olders come out, keeping the pool at 32.
- civs added to the pool would come from DLCs, or older civs coming back with a tweak/buff
- all civs could still be playable in off-ladder lobbies, special tourneys, etc...
- this could help have more DLC's civs bringing money to the game, without ending up with 60 civs soon
- new players friendly
This system is used in the game Hearthstone for example, with success. Probably others ?
what do you think about this idea, you aoezone geeks?
bisous