Welcome @StonePleaseAoE and @ACCM !
This will be your scheduling post for the Ro16 of Empire Wars Duo. Deadline to play this round is Sunday, 6th September.
IMPORTANT: Some maps are fixed position (e.g. Cape of Storms), so it is very important to have the colours set as follows: one of the teams going red+yellow, the other one going green+blue. The lower seeded team (check https://challonge.com/EmpireWarsDuo/ ) can select which two colours they want.
On Cape of storms, the two pocket players are yellow and green.
Please try to confirm the scheduled time 24 hours before the planned start of the series
Once you are done with the map&civ draft, please post it in here. List of maps: https://www.aoezone.net/threads/maps.168094/
Game settings & Draft:
This will be your scheduling post for the Ro16 of Empire Wars Duo. Deadline to play this round is Sunday, 6th September.
IMPORTANT: Some maps are fixed position (e.g. Cape of Storms), so it is very important to have the colours set as follows: one of the teams going red+yellow, the other one going green+blue. The lower seeded team (check https://challonge.com/EmpireWarsDuo/ ) can select which two colours they want.
On Cape of storms, the two pocket players are yellow and green.
Please try to confirm the scheduled time 24 hours before the planned start of the series
Once you are done with the map&civ draft, please post it in here. List of maps: https://www.aoezone.net/threads/maps.168094/
Game settings & Draft:
Bo5:
G1 - Arabia
G2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, teams will complete a map draft in the following order, followed by a civ draft. Team A is the higher seeded team. Players may not repeat a home map, and Arabia cannot be selected as a home map.
Ban: B, A
Pick: A, B
Pick: B, A
Team A will host the civ draft: https://aoe2cm.net/preset/NeUhx
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§1 - Game Settings
The game settings must be the following.
Data Mod : Default
Game Mode : Empire Wars
Map Style : Custom
Location : Determined by stage
Size : 4 player
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Feudal Age
Ending Age : Standard (Imperial Age)
Treaty Length : <None>
Victory Condition : Conquest
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Positions : [ ] No
Shared Exploration : [ ] No
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
§2 - Restarts
There will be no player restarts for this event.
§3 - Bugged Map Restarts
A player can request bugged map restarts during the first 2 minutes (game time).
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
G1 - Arabia
G2 - Loser of G1 Home Map
G3 - Loser of G2 Home Map
G4 - Loser of G3 Home Map
G5 - Loser of G4 Home Map
Before game 1, teams will complete a map draft in the following order, followed by a civ draft. Team A is the higher seeded team. Players may not repeat a home map, and Arabia cannot be selected as a home map.
Ban: B, A
Pick: A, B
Pick: B, A
Team A will host the civ draft: https://aoe2cm.net/preset/NeUhx
-----------------------------
§1 - Game Settings
The game settings must be the following.
Data Mod : Default
Game Mode : Empire Wars
Map Style : Custom
Location : Determined by stage
Size : 4 player
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Normal
Starting Age : Feudal Age
Ending Age : Standard (Imperial Age)
Treaty Length : <None>
Victory Condition : Conquest
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Positions : [ ] No
Shared Exploration : [ ] No
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
§2 - Restarts
There will be no player restarts for this event.
§3 - Bugged Map Restarts
A player can request bugged map restarts during the first 2 minutes (game time).
A bugged map is defined as the following for standard resource starts:
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.