you don't actually get any real bonus (unless the Aztecs don't put anybody on gold in dark age/on the way to feudal)
you don't actually get any real bonus (unless the Aztecs don't put anybody on gold in dark age/on the way to feudal)
thats the thing u can drush with 5 without mining any freaking gold u can start mining when u are 70% feudal for fc or whatever depends on what ur planning to do, or even mine in late feudal and go for skirm+pike feud fight if you see theres a chance of ending the game that way.
Do you watch recs? I suggest u to watch Chris vs Daut aztec wars. You'll get what our point is easier if you see it in a rec i think. You can use forum recorded game search tool.
You seem to have some knowledge on the game but you sound like an aok2.0a/aoc 1.0 player, am I right? :P
Best civ is the player
You always adapt your style of play to your civ, and there's always the players choice throughout the game that decides the outcome. Never JUST because he's that civ or you're that one.. It's the choices, tactics, micro and basically the skill you posess imo. Every civ has something that works better than others, tactics, units and such, but every tactic can be countered, so I say it's up to the player. Feel free to disagree 8-)
Firstly, thumb ring doesnot come in feudal age.For instance, you can't really deny that civs that can't get bloodlines or thumb ring are pretty hard to do any strong feudal rushing with.
Firstly, thumb ring doesnot come in feudal age.For instance, you can't really deny that civs that can't get bloodlines or thumb ring are pretty hard to do any strong feudal rushing with.
Secondly, I disagree about bloodlines needed to be strong feudal rushers. There are ways in which you can rush in feudal, completely avoiding scout-cavalry.
Firstly, thumb ring doesnot come in feudal age.For instance, you can't really deny that civs that can't get bloodlines or thumb ring are pretty hard to do any strong feudal rushing with.
Secondly, I disagree about bloodlines needed to be strong feudal rushers. There are ways in which you can rush in feudal, completely avoiding scout-cavalry.
Generally the game doesn't end in feudal age (and if it does, it was probably a boring/pointless game)
Thumb ring is a pretty costly upgrade in early castle age, we can easily use crossbows without thumb ring. We do need to get attack/range upgrades for sure which was not the point.using archers without Thumb Ring or Fletching for the rest of the game
For civs other than Huns using CA is not worth it most of the time. Bloodlines is a necessary upgrade for CA to fight especially vs crossbows/skirms.Sure cav archers don't NEED bloodlines, but it sure helps to have it just in case they catch up to your cav archers at some point.
if im not mistaken, Azt barracks work 15% faster (like britons archery, or huns stables...) that gives another advantage for azt to drush.
To sum up:
+50 gold
+1 vill (as explained before cuz the loom)
+15% faster production
+5 eco per vill /walk
And you keep saying that azt is not a top drush civ?
Anyway, and i think everybody will agree on that, there is theory, and practice. You can be right "on the paper", but it will never worked in real situation (for some different factors..)
one exemple? This Michi game between ruso and chico (few years ago), where ruso pumped only jaguars, when chico pumped only champs... and chico won... (2400+ rate level if you were wondering...), but according to the theory, jaguars owns champs big time...
So if the Aztec drush, what are you going to do? If you drush back, he will beat you because 5(+EW) militia > 3(+3scout) militia. You cant fight 5 militia with vills either, opting for a fast feudal, because while 3 militia have to run from 3 vills, 5 militia can just kill them. So you got to bring more, and thus your eco is idle. What you got to do is wall, and walling is very hard to do because if you small-wall (wall in your own res etc.) he will have the advantage, feudal and tower you. You can try to wall big, but he will get you before you are finished and you are done for.
Most Aztec drushes dont go fast castle afterwards, they add more militia on the way to feudal and then upgrade to MAA and get sicms/archers.
why would u put 3 on gold??... u wanna up in 15 minutes??So if the Aztec drush, what are you going to do? If you drush back, he will beat you because 5(+EW) militia > 3(+3scout) militia. You cant fight 5 militia with vills either, opting for a fast feudal, because while 3 militia have to run from 3 vills, 5 militia can just kill them. So you got to bring more, and thus your eco is idle. What you got to do is wall, and walling is very hard to do because if you small-wall (wall in your own res etc.) he will have the advantage, feudal and tower you. You can try to wall big, but he will get you before you are finished and you are done for.
Most Aztec drushes dont go fast castle afterwards, they add more militia on the way to feudal and then upgrade to MAA and get sicms/archers.
I explained before that I wouldn't get only 3, if I put 3 vills on gold when I first start building militia I can build just as many as an Aztec player because I get just enough gold to build a new militia each time one is produced. Sure they didn't have to put guys on gold in order to build their 5, but having the guys on gold is good anyway. If I DO go for a FC I'll want the gold to advance through the ages and still build feudal troops. If the Aztec player wants to do a feudal rush of some kind with MAAs he's going to have to mine gold too, so I'm really only behind 50 gold, but I'm ahead around 400 food because of the Mayan special eco bonus (the boars will produce 160 extra food, the deer 120, and the sheep 120) Despite the number of people who disagree, I still think the same way =)