learn lessons from my mistakes and random stuff I learned that could be true.
also I am noob, have to say that imo
Warning: 100% accuracy is not gauranteed.
need more than this
1. if you make mamelukes in the castle age, your enemy will not make knights because you cant raid with mames and he can't raid against. better make sure ur ally is on board with cav archers 11
2. mamelukes in the castle age can take down imperial paladins! found that out in same game i think.. yes
I lost 11
3. never let enemy mayan pocket grow big. he will make 80 plumes in castle. no joke. and you can't kill it either, and he has 3 castles wtf
i hate mayan pockets because of plumes.
4. in team games always hope that enemy didnt see your hunters bcuz they can send all their scouts to kill them
5. you can delete cut stragglers. you can delete cut stragglers by enemy tc. that is lame imo
6. cba sux but people play it anyway
7. make palisades on wolves to keep track of them
8. if you build a house or other building except farm on a boar it will move
9. dont lose the hills man. dont lose the hills.
10. mamelukes and camels= die instantly to building fire
11. gwarz is best
12. sometimes good cba players claim rm players are just good in rm, would not be able to beat them in cba
13. if you start gathering from someone elses farm food resets
14. cba here sucks worse than cba amazingly, so ive heard
15. good bloods include germs, path, gwarz, and a bunch of others i have on my (other) hard drive.
16. cba is not a blood.
17. sometimes players will get their scouts close to your vils. sometimes players wall them in. DO IT
18. I think if you garrison vil in ally tc it drops off the resources in your stockpile
19. on gold rush send militia to make wolf rush
20. on ghost lake there's lots of sheep in the middle lake
21. fully upgraded cavalry archers in the castle age have 8 damage. fully upgraded xbows have 7. Mangonels have 6 pierce armor if I recall. get the picture? might need to double check this one but ca better bcuz mobility anyway
22. there's a great blood I always forget the name of. buut you start with 2 vils, castle, a few walls next to the castle (literally like 3 or 4) and goal is to kill original castle of enemy. the trick is to pick persians and block the spawn point in front of the castle with a wall or let units clog up. then make elite eles (or possibly jags or elite tarkans). SCORE! (works because first spawn isn't strong. i think it's the sheriff of nottingham)
EDIT: I AM PRETTY SURE ITS HEROFEST
23. camels counter mames
24. a byzantine can do a faster imp and make heavy camels.
25. always scout to see if enemy is tribbing meso civs in team games. if you think they are gang up and kill it so all the trib is wasted but more importantly so it doesn't attack with endless swarms of eagles
26. on oasis check the corners for sheep
27. on black forest check back and sides for extra boar
28. if you click military building and it was walled in, click the wall and it does damage
29. Longswords sort of counter elite eagles like halbs sort of counter cataphracts.
30. Eagles get +2 vs horses, elite eagles get +4 vs horses.
31. farm foundations are the only building that can be destroyed as soon as it's placed.
32. outposts are great AFTER town watch and town patrol. before, depends on how you use them
33. on water maps space out your houses and build them along the shores to give you early warning of landings
34. don't attack navies of turtle ships with galleons, use demos because turtles are fat and you dont have pop space to fight big navies of turtles
35. you can go over the pop limit by converting enemy units
also I am noob, have to say that imo
Warning: 100% accuracy is not gauranteed.
need more than this
1. if you make mamelukes in the castle age, your enemy will not make knights because you cant raid with mames and he can't raid against. better make sure ur ally is on board with cav archers 11
2. mamelukes in the castle age can take down imperial paladins! found that out in same game i think.. yes
I lost 11
3. never let enemy mayan pocket grow big. he will make 80 plumes in castle. no joke. and you can't kill it either, and he has 3 castles wtf
i hate mayan pockets because of plumes.
4. in team games always hope that enemy didnt see your hunters bcuz they can send all their scouts to kill them
5. you can delete cut stragglers. you can delete cut stragglers by enemy tc. that is lame imo
6. cba sux but people play it anyway
7. make palisades on wolves to keep track of them
8. if you build a house or other building except farm on a boar it will move
9. dont lose the hills man. dont lose the hills.
10. mamelukes and camels= die instantly to building fire
11. gwarz is best
12. sometimes good cba players claim rm players are just good in rm, would not be able to beat them in cba
13. if you start gathering from someone elses farm food resets
14. cba here sucks worse than cba amazingly, so ive heard
15. good bloods include germs, path, gwarz, and a bunch of others i have on my (other) hard drive.
16. cba is not a blood.
17. sometimes players will get their scouts close to your vils. sometimes players wall them in. DO IT
18. I think if you garrison vil in ally tc it drops off the resources in your stockpile
19. on gold rush send militia to make wolf rush
20. on ghost lake there's lots of sheep in the middle lake
21. fully upgraded cavalry archers in the castle age have 8 damage. fully upgraded xbows have 7. Mangonels have 6 pierce armor if I recall. get the picture? might need to double check this one but ca better bcuz mobility anyway
22. there's a great blood I always forget the name of. buut you start with 2 vils, castle, a few walls next to the castle (literally like 3 or 4) and goal is to kill original castle of enemy. the trick is to pick persians and block the spawn point in front of the castle with a wall or let units clog up. then make elite eles (or possibly jags or elite tarkans). SCORE! (works because first spawn isn't strong. i think it's the sheriff of nottingham)
EDIT: I AM PRETTY SURE ITS HEROFEST
23. camels counter mames
24. a byzantine can do a faster imp and make heavy camels.
25. always scout to see if enemy is tribbing meso civs in team games. if you think they are gang up and kill it so all the trib is wasted but more importantly so it doesn't attack with endless swarms of eagles
26. on oasis check the corners for sheep
27. on black forest check back and sides for extra boar
28. if you click military building and it was walled in, click the wall and it does damage
29. Longswords sort of counter elite eagles like halbs sort of counter cataphracts.
30. Eagles get +2 vs horses, elite eagles get +4 vs horses.
31. farm foundations are the only building that can be destroyed as soon as it's placed.
32. outposts are great AFTER town watch and town patrol. before, depends on how you use them
33. on water maps space out your houses and build them along the shores to give you early warning of landings
34. don't attack navies of turtle ships with galleons, use demos because turtles are fat and you dont have pop space to fight big navies of turtles
35. you can go over the pop limit by converting enemy units