Yeah don't think I've really seen a good argument against this one. Having to change the matchmaking algorithm is not an acceptable excuse for a professional game development studio.How about opt-in system with a much more variety in map pool
Yeah don't think I've really seen a good argument against this one. Having to change the matchmaking algorithm is not an acceptable excuse for a professional game development studio.How about opt-in system with a much more variety in map pool
How about opt-in system with a much more variety in map pool
So, you want balanced matches and an opt-in system. Let's do some math. 9.5k people playing right now. I will use SOLT's vidoe as reference:Yeah don't think I've really seen a good argument against this one. Having to change the matchmaking algorithm is not an acceptable excuse for a professional game development studio.
no uYou nazi!
no uYou nazi!
no Ino u
Where's Amazing Tunnel?Maybe something like this would work:
Arabia
Arena
BF [TG only]
Open map (eg gold rush)
Closed map (eg hideout)
Water map (eg islands)
Hybrid map (eg kawasan)
Other map (eg socotra, nomad etc)
Nomad (eg Nomad, land nomad, African clearing) [TG only]
would then be a balanced map pool every time and we could see a much better spread of maps being utilised each rotation.
Potentially could see a vote per section so we don’t end up with the same map pool becoming stale.
Probably also a good way to introduce people to new maps. For example if they enjoyed playing the hybrid map in the last rotation, they’ll be more willing to give the next one a go even if it’s a new map to them.
in the ****ing binWhere's Amazing Tunnel?
We used to get games at voobly with just a fraction of those numbers, even in HD with less players than voobly you could find games, you gotta stop believing that finding games would be impossible 1111So, you want balanced matches and an opt-in system. Let's do some math. 9.5k people playing right now. I will use SOLT's vidoe as reference:
View attachment 197135
This is a graph of % of players in each game mode. So, ~3300 in ranked TGs. But these are the players currently playing, not queuing. Let's assume 1000 players (generous?) in queue for TGs. They are further divided by 2v2, 3v3, 4v4. Now on top of this you want to separate by maps? These further get divided by elo. So, finding games even in the most popular map might be problematic now.
Maybe the devs aren't be fascist (in this case) just pragmatic. It would be good if devs release more stats and communicate, but that's just wishful thinking. Let's see if we get a roadmap with the upcoming patch.
Low playerbase isn't doing it for me either. Opt-in system does not fully separate by map because players can select multiple maps and have the option to compromise on their map preferences for queue time if they desire.So, you want balanced matches and an opt-in system. Let's do some math. 9.5k people playing right now. I will use SOLT's vidoe as reference:
View attachment 197135
This is a graph of % of players in each game mode. So, ~3300 in ranked TGs. But these are the players currently playing, not queuing. Let's assume 1000 players (generous?) in queue for TGs. They are further divided by 2v2, 3v3, 4v4. Now on top of this you want to separate by maps? These further get divided by elo. So, finding games even in the most popular map might be problematic now.
Maybe the devs aren't be fascist (in this case) just pragmatic. It would be good if devs release more stats and communicate, but that's just wishful thinking. Let's see if we get a roadmap with the upcoming patch.