Just for the case someone asks what were the changes made so long time ago:
Balance Changes
Civilizations
· Aztecs get free Loom.
· Byzantines get free Town Watch.
· Chinese start with 50 less food (for a total of -200 food).
· Franks now get the Halberd technology.
· Goth infantry cost 25% less starting in the Feudal Age.
· Japanese infantry get 25% attack speed bonus starting in the Feudal Age.
· Koreans -
· Shinkichon increases Onager range by +1 instead of +2.
· Turtle Ships have Heated Shot and additional armor vs. Galley-line ships.
· Korean villager LOS increased by +1.
· Turtle Ship artwork is changed to be more realistic.
· War Wagon and Elite War Wagon range is reduced.
· Spanish Hand Cannoneer and Bombard Cannons fire 15% faster. Fire rate for Conquistadors and Elite Conquistadors is also improved.
Units
· All archery range units (except Hand Cannoneers) now do +1 additional damage to Spearman-line units.
· Camels are now as quick to train as spearmen.
· Viking Berserks now move as fast as pikemen.
· Celtic Woad Raiders now move faster (they run faster than Eagle Warriors who lack Squires).
· Bombard Cannons cause +80 additional damage to buildings.
· Training time for Teutonic Knights, Longboats, Tarkans, and Samurai is significantly reduced.
· Cavalry Archers now have equal range to Heavy Cavalry Archers.
· Scout Cavalry get +2 attack in the Feudal Age.
· Galleys now take 60 seconds to produce (War Galleys & Galleons still take 45 seconds).
· Fireships & Fast Fireships have additional armor vs. Galley-line ships.
· Fireships cause additional damage vs. Turtle Ships.
· Korean War Wagon cost increased to 120 wood 60 gold.
Buildings
· Castles now take longer to build.
· Bombard Towers now do piercing damage instead of normal damage (the major effect is vs. rams).
Technologies
· Loom provides +1 additional Pierce armor.
· Palisade walls get +3 additional Pierce armor.
· Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep have had their stone cost replaced with wood or food. Now these technologies only cost food & wood.
· Theocracy only costs 200 gold.
· Shipwright now also decreases ship build time.
· Parthian Shot increases Cavalry Archer and Mangudai attack vs. spearman-line units.
· Heated Shot now increases tower attack and Castle attack vs. ships.
· Capped Ram & Battering Ram upgrades no longer cost gold.
Resources
Fish traps now provide food at a faster rate.
Balance Changes
Civilizations
· Aztecs get free Loom.
· Byzantines get free Town Watch.
· Chinese start with 50 less food (for a total of -200 food).
· Franks now get the Halberd technology.
· Goth infantry cost 25% less starting in the Feudal Age.
· Japanese infantry get 25% attack speed bonus starting in the Feudal Age.
· Koreans -
· Shinkichon increases Onager range by +1 instead of +2.
· Turtle Ships have Heated Shot and additional armor vs. Galley-line ships.
· Korean villager LOS increased by +1.
· Turtle Ship artwork is changed to be more realistic.
· War Wagon and Elite War Wagon range is reduced.
· Spanish Hand Cannoneer and Bombard Cannons fire 15% faster. Fire rate for Conquistadors and Elite Conquistadors is also improved.
Units
· All archery range units (except Hand Cannoneers) now do +1 additional damage to Spearman-line units.
· Camels are now as quick to train as spearmen.
· Viking Berserks now move as fast as pikemen.
· Celtic Woad Raiders now move faster (they run faster than Eagle Warriors who lack Squires).
· Bombard Cannons cause +80 additional damage to buildings.
· Training time for Teutonic Knights, Longboats, Tarkans, and Samurai is significantly reduced.
· Cavalry Archers now have equal range to Heavy Cavalry Archers.
· Scout Cavalry get +2 attack in the Feudal Age.
· Galleys now take 60 seconds to produce (War Galleys & Galleons still take 45 seconds).
· Fireships & Fast Fireships have additional armor vs. Galley-line ships.
· Fireships cause additional damage vs. Turtle Ships.
· Korean War Wagon cost increased to 120 wood 60 gold.
Buildings
· Castles now take longer to build.
· Bombard Towers now do piercing damage instead of normal damage (the major effect is vs. rams).
Technologies
· Loom provides +1 additional Pierce armor.
· Palisade walls get +3 additional Pierce armor.
· Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep have had their stone cost replaced with wood or food. Now these technologies only cost food & wood.
· Theocracy only costs 200 gold.
· Shipwright now also decreases ship build time.
· Parthian Shot increases Cavalry Archer and Mangudai attack vs. spearman-line units.
· Heated Shot now increases tower attack and Castle attack vs. ships.
· Capped Ram & Battering Ram upgrades no longer cost gold.
Resources
Fish traps now provide food at a faster rate.