Just to play devils advocate:- This would make full miltia spam stupidly overpowered since their only proper counter is a few pallisade walls.
- You can not protect a villager going for a dock.
- You can not save a villager getting attacked by a random wolf.
- You can not protect a villager without loom on its own on the berries or lumbercamp.
That's because man at arms and scouts are also more viable if walls aren't available at allJust to play devils advocate:
There were a bunch of no wall mod showmatches. I dont recall any of them to be militia spam fests?
Fair enough i might overestimate it but my other points still stand, i was just throwing in some counterarguments 11Just to play devils advocate:
There were a bunch of no wall mod showmatches. I dont recall any of them to be militia spam fests?
Militias delay feudal age, and being fully open against a much faster feudal time is basically deathJust to play devils advocate:
There were a bunch of no wall mod showmatches. I dont recall any of them to be militia spam fests?
A+ content creator ethics.Did not expect people to take my shitpost literal but okay since some people do:
"Walls should not be as good as they are right now in Feudal and Dark Age" but it's not as catchy of a title so I went with the other one.
Then some of the changes would be, reduce 1 attack for scouts and militia in dark age. But I feel like that would be so much of change in the gameplay as we won't see drush anymore.- This would make full miltia spam stupidly overpowered since their only proper counter is a few pallisade walls.
- You can not protect a villager going for a dock.
- You can not save a villager getting attacked by a random wolf.
- You can not protect a villager without loom on its own on the berries or lumbercamp.
- This would make full miltia spam stupidly overpowered since their only proper counter is a few pallisade walls.
- You can not protect a villager going for a dock.
- You can not save a villager getting attacked by a random wolf.
- You can not protect a villager without loom on its own on the berries or lumbercamp.
but mostly important, u cannot trap enemies' units- This would make full miltia spam stupidly overpowered since their only proper counter is a few pallisade walls.
- You can not protect a villager going for a dock.
- You can not save a villager getting attacked by a random wolf.
- You can not protect a villager without loom on its own on the berries or lumbercamp.
I think dark, feudal, and Castle age are a waste of time. Post imperial too (aka DM). I only like imperial age.Might as well start in feudal age. Dark age is basically a waste of time.
That's not how we do things here. We call arena hideout players as clowns and then proceed to wall in arabia.better idea:
- stop filling matchmaking with boring wallfest land-only maps (where walling has no opportunity cost) and then being shocked when everyone walls all the time
- delete house spam from the game (either remove houses or make them 4x cost and support 4x population)