Byzantines:bonuses
DARK AGE:Nothing
FEUDAL AGE:stronger palisades,towers and houses;cheapest skirms and joint cheapest spearmen,free townwatch to detect forwards/towers.IMO they can save the extra food from trash to make more scouts so not so bad scouts(not the worst anyhow).
CASTLE AGE:good monks,stronger cheap trash,cheap camels to ward off knights and 33% cheaper imp advancing cost.
IMPERIAL AGE:all gunpowder units,UU which steam-rolls most other units,decent siege,veeeeeery strong buildings and all barracks,stables and archery range units.
DARK AGE:Nothing
FEUDAL AGE:stronger palisades,towers and houses;cheapest skirms and joint cheapest spearmen,free townwatch to detect forwards/towers.IMO they can save the extra food from trash to make more scouts so not so bad scouts(not the worst anyhow).
CASTLE AGE:good monks,stronger cheap trash,cheap camels to ward off knights and 33% cheaper imp advancing cost.
IMPERIAL AGE:all gunpowder units,UU which steam-rolls most other units,decent siege,veeeeeery strong buildings and all barracks,stables and archery range units.