All or nothing strategy, works well if it's not expected
1-6 Sheep
7-8 Mill Deer (even if only 3)
Send one of your Sheep vils to lure a boar depending on how far the boar is.
10-12 Wood- stragglers
13 Boar
Lure another boar with one of your vils at around 200 food left depending on how far the boar is
14-15 Boar
Build LC with 3 Vils
16-18 Boar/Sheep
Loom
Click up (19 pop)
Send 5 forward
Send 5 to stone build mining camp when you can enough wood
If you had forward deer, your vils should be about done and you can send those 2 forward
Scout really well, try to make sure he doesn't see you. If he does see you, make a distant tower first to cover your first aggressive tower.
Obviously this strategy as with any can go many ways, but here are some decent tips/ factors:
1. Get fletching soon. If you are going all out aggressive here, get it asap (not before wood up though).
2. If you can find a decent patch of deer in his base that coincides with your tower rush (i.e. close to his wood), make a mill with 1 vil and hunt all those deer under cover of towers.
3. If your trush fails, dont be afraid to pull your stone vils and turn it into a forward. A lot of times people will over-react to trushes, and even if he beats your towers down, you might still be in a good spot.
4. Stone wall his resources. If the game goes on you will be very glad you did it when you could
5. Keep your scout alive! Being able to find his defense plan out is key
6. Decide at some point just how effective more towers will be. Don't keep trushing with 5 stone/5builders just because it's your plan. If your towers will yield less and less results due to his defenses, switch to 2 on stone and 2 builders, and start going skirms or archers.
7. Keep your towers staggered so that every tower is covered by another tower
8. wall your towers in (4 wall segments per tower)
9. If he sends army to your base, tower up at home
10. And last, scout, scout, scout! Know where his stone piles are so that you can plan your towers accordingly. If you are up at 19 pop you will get 2-3 towers before he feudals, and by the time he can have 2 towers up you will have 5. Make sure you can take away his stone.
1-6 Sheep
7-8 Mill Deer (even if only 3)
Send one of your Sheep vils to lure a boar depending on how far the boar is.
10-12 Wood- stragglers
13 Boar
Lure another boar with one of your vils at around 200 food left depending on how far the boar is
14-15 Boar
Build LC with 3 Vils
16-18 Boar/Sheep
Loom
Click up (19 pop)
Send 5 forward
Send 5 to stone build mining camp when you can enough wood
If you had forward deer, your vils should be about done and you can send those 2 forward
Scout really well, try to make sure he doesn't see you. If he does see you, make a distant tower first to cover your first aggressive tower.
Obviously this strategy as with any can go many ways, but here are some decent tips/ factors:
1. Get fletching soon. If you are going all out aggressive here, get it asap (not before wood up though).
2. If you can find a decent patch of deer in his base that coincides with your tower rush (i.e. close to his wood), make a mill with 1 vil and hunt all those deer under cover of towers.
3. If your trush fails, dont be afraid to pull your stone vils and turn it into a forward. A lot of times people will over-react to trushes, and even if he beats your towers down, you might still be in a good spot.
4. Stone wall his resources. If the game goes on you will be very glad you did it when you could
5. Keep your scout alive! Being able to find his defense plan out is key
6. Decide at some point just how effective more towers will be. Don't keep trushing with 5 stone/5builders just because it's your plan. If your towers will yield less and less results due to his defenses, switch to 2 on stone and 2 builders, and start going skirms or archers.
7. Keep your towers staggered so that every tower is covered by another tower
8. wall your towers in (4 wall segments per tower)
9. If he sends army to your base, tower up at home
10. And last, scout, scout, scout! Know where his stone piles are so that you can plan your towers accordingly. If you are up at 19 pop you will get 2-3 towers before he feudals, and by the time he can have 2 towers up you will have 5. Make sure you can take away his stone.