Again I ask, somebody pls make a bf map, hills lakes and everything but wit a very pronounced back area for each time where theres a long straight wide path w/o trees running from one end to the other. PLZ. Tired of ******ed zigzag routes
For a pro bf'er(sarcasm) his house placement is atrocious.How about a mod which doesnt let u create buildings on trade path?
Hint: Austin noob
lol he'd probably make them in the newly available trade area made by cutting down trees :P
Again I ask, somebody pls make a bf map, hills lakes and everything but wit a very pronounced back area for each time where theres a long straight wide path w/o trees running from one end to the other. PLZ. Tired of ******ed zigzag routes
Because it's impossible to make one straight trade route without putting it on all 4 borders. Only solution would be making the roads wider and making it cleaner which would change nothing really cause one team will still have longer trade presumably.Most of the maps can be potentially unfair, potentially lots more so. Arabia can be more unfair, imo, especially in 1v1, but people are used to adapting their playstyles more according to their map, and that's seen as part of the skill of being an Ara player. If your trade is bad, rush or sneak?
I think it's possible to mod the RMS for this. The really easy and clumsy way would be to have four lines following each edge of the map, but obviously that creates two wide open lanes between teams on the non-trade edges of the map. Having just two clear lines for trade would require some conditional stuff based on where player lands are situated, and it doesn't immediately spring to my mind how that would work from a scripting perspective.