Just ignore those idiots. If you check islington's posting history you'd see he's not even worth replying to.
If you exclude the top class civs(Azt, Maya, Hun, Celt) and also the bottom class(Kor, Sara and to a lesser extent Turk, Frank) you have 10 civs that compete fairly well with each other IMO.
Completely true!Its a like a drug we need to fight off!So you're playing Britons with their additional range. Could be a nice advantage. Not! Your opponent plays Britons as well.
Koreans with ranged siege/towers? Doesn't matter. Any unique tech is compensated by default, which takes away all diversity of the game.
Mirroring is going to kill this game!
In fact the opposite should be applied:
- player 1 picks map
- player 2 picks civ
- player 1 picks different civ
Unfair? Play a second game afterwards with reversed settings.
Yup,that's me as well bro.xThomas said:I usually don't like watching mirror matches. or playing them when I did play. that's all I really do now as regards aoe2, watch some multiplayer matches and play FE single player.
Huns vs Huns in DM or RM is fun. Teutons vs Teutons in DM was horrible, tried once, never again.
I was referring to 1v1 but mirroring teams means its no difference if its viks+maya+huns or korea+sara+azt.It really kills diversity and the need to think out of the box to defeat your enemy.But viks and koreans are the only civs that cause these problems.F_aLc_enSchrei said:If you exclude the top class civs(Azt, Maya, Hun, Celt) and also the bottom class(Kor, Sara and to a lesser extent Turk, Frank) you have 10 civs that compete fairly well with each other IMO.
this list seems to be only for arabia... and Mongols+China is missing in top class civs
dont forget about 50% of random maps (FR, CoT, MR, etc) are water/semi-water maps and there is nearly a 50% possibility one player in a 4v4 gets viking. this boosts all 4 players with cheaper docks and one player in addition with cheaper gallys. there is only a little chance u can win that game if all players are even, and it would be around 1 out of 4 games :S and this is only in the case of watermap + viking, and there are many other combinations which are very op (celt in closed map, hun in openlandmap-pocket, etc). why not having 4 nearly fair matches instead?
but mirroring teams means its no difference if its viks+maya+huns or korea+sara+azt.It really kills diversity and the need to think out of the box to defeat your enemy.F_aLc_enSchrei said:If you exclude the top class civs(Azt, Maya, Hun, Celt) and also the bottom class(Kor, Sara and to a lesser extent Turk, Frank) you have 10 civs that compete fairly well with each other IMO.
this list seems to be only for arabia... and Mongols+China is missing in top class civs
dont forget about 50% of random maps (FR, CoT, MR, etc) are water/semi-water maps and there is nearly a 50% possibility one player in a 4v4 gets viking. this boosts all 4 players with cheaper docks and one player in addition with cheaper gallys. there is only a little chance u can win that game if all players are even, and it would be around 1 out of 4 games :S and this is only in the case of watermap + viking, and there are many other combinations which are very op (celt in closed map, hun in openlandmap-pocket, etc). why not having 4 nearly fair matches instead?
You will never beat a player on the same skill level with that! It's just trolling your m8s doing a korean fc+turtles..And it won't be trolling after you beat someone with it!
And IMO,a tower defense+3 dock FC with Persians will screw any grush.
+12 towers....and..........fish-traps!
So skill2 towers....and..........fish-traps!
Towers are good vs ships.They just need to be slightly better so they can end the grushes and start castle age/real naval warfare.Fayt said:So skill2 towers....and..........fish-traps!