Hello.
I usually play closed maps, but because of matchmaking I tend to also play a lot of megarandom too. I used to enjoy megarandom, but feel the map is failing to do what it says on the tin -- be random.
It feels that the map generations always fall into one of three categories: arabia, baltic, or acropolis. These are usually supplemented by groups of three sheep, large patches of deer, and often areas of shallows or flat empty terrain. It is extremely rare to get anything that is unexpected or even plays differently to standard arabia.
I really enjoyed watching the hyperrandom tournament a few weeks ago. I think that the different number of resources per tree, tile, and herdable probably wouldn't fly in a ranked pool, but I think that megarandom would really benefit from trying to emulate the excellent hyperrandom scripts.
I usually play closed maps, but because of matchmaking I tend to also play a lot of megarandom too. I used to enjoy megarandom, but feel the map is failing to do what it says on the tin -- be random.
It feels that the map generations always fall into one of three categories: arabia, baltic, or acropolis. These are usually supplemented by groups of three sheep, large patches of deer, and often areas of shallows or flat empty terrain. It is extremely rare to get anything that is unexpected or even plays differently to standard arabia.
I really enjoyed watching the hyperrandom tournament a few weeks ago. I think that the different number of resources per tree, tile, and herdable probably wouldn't fly in a ranked pool, but I think that megarandom would really benefit from trying to emulate the excellent hyperrandom scripts.