Hey people,
I've had this idea for a map for a while and I've been slowly working on it over the summer but I'm getting busy with work/school/life and I just don't have the time or energy to finish it and make it work well. At the moment the map can be really unfair and sometimes sheep, deer and boars don't spawn properly.
one of the better map generations (except p1 should have stone): https://i.imgur.com/14FfzJu.jpg
I wanted to make a map that is enjoyable for viewers of a tournament to watch; getting action from a very early point in the game. Each player starts with a barracks so drushing should be a fairly common strategy but going for a fc afterwards may be challenging because the map is awkward to wall. This map was only intended to be played as a 1v1 and I haven't tested is in TG or on any size other than tiny.
There are aren't as many gold piles on this map but each block contains 1600 gold so the total amount each player gets in their "base" is the about same. Similar thing with the stone. I was worried that if a player gets lucky their gold/stone will help them wall. The patch of water in the middle contains one shore fish that has 30000 food in it. Which when collected by vils is the fastest food source for most civs. The resource changes require user patch so this map will not work well on HD.
Also the name sucks, anyone have any better ideas?
I've had this idea for a map for a while and I've been slowly working on it over the summer but I'm getting busy with work/school/life and I just don't have the time or energy to finish it and make it work well. At the moment the map can be really unfair and sometimes sheep, deer and boars don't spawn properly.
one of the better map generations (except p1 should have stone): https://i.imgur.com/14FfzJu.jpg
I wanted to make a map that is enjoyable for viewers of a tournament to watch; getting action from a very early point in the game. Each player starts with a barracks so drushing should be a fairly common strategy but going for a fc afterwards may be challenging because the map is awkward to wall. This map was only intended to be played as a 1v1 and I haven't tested is in TG or on any size other than tiny.
There are aren't as many gold piles on this map but each block contains 1600 gold so the total amount each player gets in their "base" is the about same. Similar thing with the stone. I was worried that if a player gets lucky their gold/stone will help them wall. The patch of water in the middle contains one shore fish that has 30000 food in it. Which when collected by vils is the fastest food source for most civs. The resource changes require user patch so this map will not work well on HD.
Also the name sucks, anyone have any better ideas?