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Mad Random Map Pack

  • Thread starter United StatesTheMadCADer
  • Start date Mar 1, 2014
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Chrazini

DenmarkChrazini

Longswordman
Dec 31, 2013
927
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Denmark
  • May 18, 2019
  • #126
John the Late said:
Hey, what do you think about also making a ZR@ RMS script so that you can include your terrains in the RMS, so that they may be used by your map script but the rest of the game is unaffected?

Edit: Also, it would be very nice if you could include the ai_info_map_type line (see the reference here) for each of the maps. It would allow AIs to play the maps better - even though some are of course very hard for them, it would help with the most. Just select the original map that you think resembles your map best for each (+ the michi or nomad flags). :smile:
Click to expand...
I've been told by the AI scripters that it is best to leave that AI attribute out, as it often confuses the AI more than helping them. All the modern AI's don't use this attribute anyway and is coded differently.
 
TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Aug 17, 2019
  • #127
Added new maps
-Chutes
-Eyelets
-Rival Ridges
-Shallow Cove
-Smoulder
-Terrace(2.0)

I also added a WKB version of the overall pack, which is a bunch of balance changes to WK for anyone who may be interested. This is based off of some work I did a while ago that has gone through a few changes since then.
 
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TheMadCADer

United StatesTheMadCADer

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Silver Supporter
Aug 14, 2013
249
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78
  • Sep 28, 2019
  • #128
New maps and updates!
-Death Valley
-Frozen Cross
-Meridian
-Nomad Cross
-Ramparts
 
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TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
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78
  • Oct 9, 2019
  • #129
Removed: Rocky Oasis and Wooden Cross
Added: Desert Cross and Gobi
Changed: Golden Ghost, Precipice, Proximity, Stone Cross
 
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TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
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78
  • Dec 5, 2019
  • #130
This update includes small improvements to some maps and also focuses on compatibility with DE.

Not all maps are compatible with DE. As of now, here are some notes:
-Arena-ception, Bermuda, Island Hideout, and Mountain Hideout are direct placement maps which do not work properly in DE.
-Badlands, Freezelands, Oases Bases, and Sand Pit normally start with a TC, but they don't in DE.
-Lake Fortress, Rival Cities, Team Pondarena, and Valley Fort normally start with all teammates inside the same set of walls. Teammates do not share walls in DE.
 
Last edited: Dec 6, 2019
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TheMadCADer

United StatesTheMadCADer

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Silver Supporter
Aug 14, 2013
249
226
78
  • Dec 20, 2019
  • #131
Changes in this update:
-Various fixes so that pretty much all maps are compatible in DE now
-Added "Frozen Fortress"
-Changed "Nomad Islands"
 
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TheMadCADer

United StatesTheMadCADer

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Silver Supporter
Aug 14, 2013
249
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78
  • Feb 3, 2020
  • #132
Various fixes in this update, specifically "grouped by team" maps are more consistent in DE.

List:
-Cove
-Death Valley
-Frozen Cove
-Frozen Fortress
-Himalayas
-Island Coves
-Lake Fortress
-Molten Moats
-Ramparts
-Rival Cities
-Team Pondarena
-Tree Forts
-Valley Fort
 
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TheMadCADer

United StatesTheMadCADer

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Silver Supporter
Aug 14, 2013
249
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78
  • May 4, 2020
  • #133
Removed maps
-Coral Reef
-Fortified Islands
-Ravines

Added Maps:
-Alpine Heights
-Fissure
-Gulch
-Kings Vault
-Murky
-Rocky Oasis
-Xerotes

Major changes:
-Cornucopia
-Puddle Forest
-Siberia

I have decided only to include the individual maps here. Since DE allows custom map packs internally, it seemed unnecessary to go through the extra work. If there is a request for the larger script, I would consider adding it back in. Just let me know.
 
Last edited: May 6, 2020
TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • May 6, 2020
  • #134
Maps now available as a DE mod!

Currently there's no terrain mod for the maps on DE. Maps with lava terrain don't look very good. The game has common texture files for the terrains I use. Consider supporting my request for the devs to make the textures independent so a terrain mod can be possible. Leave a comment or something.
 
Last edited: May 7, 2020
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TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
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78
  • May 8, 2020
  • #135
I went ahead and made a terrain mod for my maps on DE. Ideally this wouldn't have to be a data mod, but the game just doesn't work that way atm. The big restriction with this is that individual players within a game can't toggle them on or off. Either everyone's using it or no one is. You also have to select it before the game starts.
1588894409370.png


Feel free to provide feedback on how it looks. I think it's a bit difficult to see boars and deer on the darkened rocks, but that doesn't really matter past dark age. I could play around with it if needed.


No longer relevant
 
Last edited: Feb 27, 2021
TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Jul 17, 2020
  • #136
The single script that contains all the maps has been added back in. Also there are new maps:
-Apennine
-Inception
-River Fortress
-Weaving River
-Weaving Woods
 
TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Jul 31, 2020
  • #137
-Removed Rocky Ghost Lake
-Pondarena and Black Gold Rush used to have two versions, now they only have one
-Added City Escape, City Siege, and Gibraltar
-Remade Rocky Pond, Amazonia, and Swallet
 
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TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Sep 1, 2020
  • #138
After over six years Mad Random has now reached 200 individual maps!

This update:
Remade Savanna

Added:
-Deluge
-Kalahari
-Phantasm
-Shimmer

-Tremor
 
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TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Sep 18, 2020
  • #139
Removed Freezelands and Island Coves
Added Permafrost and Zealandia
Remade Alps
 
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C

United StatesCombatWombatt23

Member
Jun 14, 2020
1
1
18
  • Oct 26, 2020
  • #140
Is there a way to have a random map from this pool chosen? I only see the option to choose an individual map

Edit: NVM, found the answer to my own question! Map Mad Random does that. Looking forward to checking it out.
 
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TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Oct 27, 2020
  • #141
New updates :smile:

-Changed Irrigation and Ruins
-Removed Chaos Valley
-Added Deciduous, Desert Bara, Heartland, Expanse, Immersion, Impasse
 
Huehuecoyotl22

DenmarkHuehuecoyotl22

Champion
Jun 10, 2012
17,206
6,629
128
  • Oct 27, 2020
  • #142
TheMadCADer said:
New updates :smile:

-Changed Irrigation and Ruins
-Removed Chaos Valley
-Added Deciduous, Desert Bara, Heartland, Expanse, Immersion, Impasse
Click to expand...
When you update the mod on the mod center, the old maps disappear, right? Is there a place where they still are stored?
 
TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Oct 27, 2020
  • #143
Huehuecoyotl22 said:
When you update the mod on the mod center, the old maps disappear, right? Is there a place where they still are stored?
Click to expand...
Old maps are not publicly available, I still have them locally on my computer. So if you wanted to make use of them, you can message me.
 
M

Greecemarathon16

Member
Jan 6, 2020
3
2
8
  • Nov 10, 2020
  • #144
Hey, just found this treasure :smile:
The excel does not mention which maps are suitable for which version of the game. I am on 1.5, with WK or potentially another mod and I would like to know.
 
TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Nov 10, 2020
  • #145
marathon16 said:
Hey, just found this treasure :smile:
The excel does not mention which maps are suitable for which version of the game. I am on 1.5, with WK or potentially another mod and I would like to know.
Click to expand...
Hi. I currently do not support versions other than DE unfortunately. The vast majority of maps still do work in 1.5 and WK, but some do not work the same, and others don't work at all. If you have questions about specific maps, you can ask me. I don't really have a list about the version compatibilities unfortunately .
 
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M

Greecemarathon16

Member
Jan 6, 2020
3
2
8
  • Nov 10, 2020
  • #146
Ok, so I should safely guess that any map modified after DE release has DE features.
I would like to have a look into your previous versions that work for WK/ UP1.5. Ok, I have some basic RMS knowledge that would allow me to modify them for my needs, but original is always to be preferred :smile:
 
TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Nov 14, 2020
  • #147
No major changes in this update, just small updates to individual maps.
 
TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Dec 6, 2020
  • #148
New Maps!
-Enemy Islands
-Frosty Flood
-Paddies
-Parched

-Texcoco

Major Changes:
-Mangrove Swamp
-Silk Road
-Sonora
 
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TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Dec 30, 2020
  • #149
-Changed Arctic Circle, Coniferous, Drought, and Freezelands
-Removed Flooded Beaches and Nomadlands
-Added Acropolakes and Ocean Rise
 
TheMadCADer

United StatesTheMadCADer

Well Known Pikeman
Silver Supporter
Aug 14, 2013
249
226
78
  • Feb 6, 2021
  • #150
-Removed Ensnared Arena and Ring Nomad-ception
-Added Cambria and Sicilia
-Major Changes: Epicenter, Gobi, Levee, and Oasis Arena
 
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