Im looking for less known strategy tips.
For example i know two ones like this:
- the teutonic bombard tower needs to charge ten "light hand cannoneer" for double shot.
- trebuchet can cut down trees.
Do you know more "secrets" like this.
excuse my english.
villager collecting food and has some 20 food, if you built a LC,mill,mine camp,farm it get collected
2villager collecting food and has some 20 food, if you built a LC,mill,mine camp,farm it get collected
So once my villager has 20 food he can drop it off at a lumber camp if he builds one?
villager collecting food and has some 20 food, if you built a LC,mill,mine camp,farm it get collected
So once my villager has 20 food he can drop it off at a lumber camp if he builds one?
Goths only need 3 vills on deers.
ah k didn know that@ aquawolf even if u have hunt and build a mining camp they will drop the food .
Interesting, to confirm once again (sorry, I am not in a place where I can test):
If I have a villager with 15 stone, and I create a lumber camp with that vil, I still get that stone?
If I build a farm with that vil, I still get that stone?
If the vil was eating boar and had 30 food and I build farm with it, I stil get the boar food? It doesn't get lost?
Interesting, to confirm once again (sorry, I am not in a place where I can test):
If I have a villager with 15 stone, and I create a lumber camp with that vil, I still get that stone?
If I build a farm with that vil, I still get that stone?
If the vil was eating boar and had 30 food and I build farm with it, I stil get the boar food? It doesn't get lost?
Goths only need 3 vills on deers.
If you don't mill the deer 2 vills are optimal for Goths, 3 vills for Aztec. Vikings get wheelbarrow for free in feudal age, and only need 3 vills from there on.
-If you are full walled but have one tiny hole in your wall, and if you close that hole with a relic... Well I wont say what happens just try and see it 1111