There are so different custom and standard .rms scripts, but all have the issue of randomness. You could have forward gold at the bottom of a hill, or your gold could be safely in back blocked off by forests. Is there a map script that is less random, as in both players tend to typically both have good maps? This can include ANY script, including custom ones.
Or, is there a way to make a .rms similar to a current map but less random?
Or, is there a way to make a .rms similar to a current map but less random?