What does everybody think of giving the Koreans a cool economic bonus like how the Franks received faster Berry gathering?
I had an idea involving Markets. How editable is the Market data?
Like let's say that the Koreans had a 2.5% sale and buy rate on Stone, and only Stone. Or mayyyyybe 2.5% seller rate on Stone, and a 2.5% buyer rate on Food, but buying Stone would still be expensive and selling Food would net the same amount of gold. But the idea would be to mine Stone, sell it for alot of Gold, and then buy Food. Is this halfway decent? It would mean that the Koreans would still be a poor early game civ but at least gain some momentum later on during the Feudal Age.
Or maybe if Mining Camps cost like...-66%? Or even -75%. That way a Korean player could build a Mining Camp in the Dark Age and start mining stone at a minimal impact on his Feudal Age advancement (just dedicated like 1 Villager to mining) and start building Towers immediately in Feudal.
I had an idea involving Markets. How editable is the Market data?
Like let's say that the Koreans had a 2.5% sale and buy rate on Stone, and only Stone. Or mayyyyybe 2.5% seller rate on Stone, and a 2.5% buyer rate on Food, but buying Stone would still be expensive and selling Food would net the same amount of gold. But the idea would be to mine Stone, sell it for alot of Gold, and then buy Food. Is this halfway decent? It would mean that the Koreans would still be a poor early game civ but at least gain some momentum later on during the Feudal Age.
Or maybe if Mining Camps cost like...-66%? Or even -75%. That way a Korean player could build a Mining Camp in the Dark Age and start mining stone at a minimal impact on his Feudal Age advancement (just dedicated like 1 Villager to mining) and start building Towers immediately in Feudal.