I've been trying out khmer build where I start with stable+range+doublebit+fletching.
At the start of feudal my military buildings have some idle time, but you still get good army numbers with a good caste time.
What do you think about this build and would you improve it somehow?
Video
At the start of feudal my military buildings have some idle time, but you still get good army numbers with a good caste time.
What do you think about this build and would you improve it somehow?
Video
6 sheep
3 wood
1 sheep
1 boar
2 houses+berries 4 vils
boar somewhere inbetween the berry villagers
everything on food
18, 19 pop goes on wood
20 makes a new LC
21 goes to 2nd LC
loom
clickup to feudal
5 on each LC
2 on gold
1 house
reaching feudal
range, stable, bs, double bit
4 vils on gold
keep making farms, try to produce as many scouts as possible without idling
late feudal should probably also wall
clickup around 18:30
3 wood
1 sheep
1 boar
2 houses+berries 4 vils
boar somewhere inbetween the berry villagers
everything on food
18, 19 pop goes on wood
20 makes a new LC
21 goes to 2nd LC
loom
clickup to feudal
5 on each LC
2 on gold
1 house
reaching feudal
range, stable, bs, double bit
4 vils on gold
keep making farms, try to produce as many scouts as possible without idling
late feudal should probably also wall
clickup around 18:30