How is that sad xdIts sad to see how aoe4 dont manage to live up to the hype.
How is that sad xdIts sad to see how aoe4 dont manage to live up to the hype.
stop saying "Nili" and "Microsoft" like they belong together. They have nothing to do with each other. Nili is a tournament coordinator for Forgotten Empires. Even Microsofts janitor doesnt know who Nili is.Nili is hopefully getting paid by MS for his tournament coordinator role so he kinda has to be on the good side of MS products.
I can already see the main argument being, "well, that is because the game sucks" which sure if that is the angle you want to take, go for it, not here to fight on that hill. But for me, many terribly made games still get a stronger sense of belonging than AoE 4, and that sucks.
Cause i like to play good RTS gamesHow is that sad xd
Then u must have not enjoyed Aoe 4 xDCause i like to play good RTS games
Age of Empires IV has been out for over two months, and we can’t wait to continue this journey together! We’ve got exciting plans for January and will have more details to share soon, including plans for an upcoming patch.
It can go both ways, when you don't like a certain type of person chances are the person doesn't like you either. So maybe they can look at the bright side and be happy about losing some of those viewers.I had to unfollow nili, not because aoe4 content but because he was disrespectful with the game where he made his name and popularity, other aoe2 streamers that also put aoe2 in second place also lost my attention, such greedy ambitions always have a price.
BUT MUH POTENCHALAoe4 has a lot of potential
As soon as I read this I could not take the rest of this post seriously. One of the most well-respected campaign players / reviewers / creators is Ornlu, who truly gave AoE4 an unbiased shot and ended up with this:Singleplayer:
I think the single-player campaigns are the strong point of the game, and having played them and seen the cutscenes is clear that it was a pretty big focus in the game's development. Most people's first interaction with AoE IV's gameplay will be through that, so it's a great intro to the game's core gameplay loop while also being a nice complete story for each.
You may not think it matters, but the game is dropping pros and ranked players in droves, so apparently it matters at least somewhat. By the time they come our with a ranked season, there won't be anyone left playing ranked.There is a legitimate argument to be made that the game should have launched ith a ranked season already, and that is something I agree with, but ultimately I don't think it matters as much.
The top complaint from pros is that the meta is incredibly predictable, routine, and boring. You are either going to see professional scouts or a mongols tower rush in 75% of games. Not to mention water balance which is completely bustedThe way the dark and feudal age play out is, for the most part, a pretty entertaining offering for players as it is more involved with scouting, securing, and preparing for how the entire feudal period will go
This is a point I entirely agree with.Prize money alone an esport does not make
This, basically.To be honest it feels like that you (and some other individuals) are making more efforts and are invested more in aoe4 than the company Relic themselves, which probably explains why the game itself is an unfinished bugfest.
Except viewers become subs and subs is money in your pocket. Streaming is a business, and I highly doubt Nili is making full-time money to be a tournament coordinator for MSIt can go both ways, when you don't like a certain type of person chances are the person doesn't like you either. So maybe they can look at the bright side and be happy about losing some of those viewers.
Not all people choose the job that give them the most amount of money, many (most?) prefer earning less but liking it more. Similarly when you're a streamer you have preferences over the type of audience you want. Money isn't the only factor, albeit an important one.Except viewers become subs and subs is money in your pocket. Streaming is a business, and I highly doubt Nili is making full-time money to be a tournament coordinator for MS
In aoe4 sheeps / hunts provide way more resources + towers are way cheaper, thats why. And thats why I dont like pro scouts.but even with a bunch of things missing, games of 4 feel more like classic aoe econ than 2DE does. you can gather from the map for most of the game instead of just herding some stuff to your town center in dark age and then playing farmville. real aoe was always about a spread-out eco in the early game with small groups of scattered vils. we're supposed put mills and fishing ships all over the place to collect wild food sources, and aoe4 at least recognizes that. the barren maps of 2DE ladder and boar-luring/deer-pushing dumbed down the game too much. mass-farming behind walls is supposed to be how imperial age economies look, but 2DE players are doing it from feudal.
Idk if I fully agree with this (I think it is possible you are being too kind to AoE4 in your effort to explain how poorly AoE2 gameplay design has been handled during DE) but it certainly was enjoyable to read.aoe4 is essentially a beta game. basically everyone who wanted to play more than campaigns and who wasn't a streamer told them to delay it. they did not listen.
still, the game got good enough reception/sales/attention from what i can tell (from a product success perspective). it's not a massive profit, but it looks like the budget was also small, so i expect it's enough to greenlight an aoe5. 4 has room to improve, but i'm not sure where they'll take it. the way the franchise is managed is a failure, but maybe it meets xbox's goals.
better to spend money making new games (like aoe4) rather than waste more money flying people to castles or ruining aoe2 even further with more unnecessary civs and position-pick settings imo. aoe4 seems like it got other RTS players to actually play aoe. empire wars did not. and aoe4 is basically the only reason why there is lag-free netplay in aoe2. i don't know whether the technology they're using now could have worked in 1999, but it's what saved 2DE from being just another HD edition
if the dealbreaker for you is camera perspective, then your only hope is aoe5 uses a different one. aoe4 can eventually patch balance and hotkeys and bugs, but i don't think they'll change the rendering method
but even with a bunch of things missing, games of 4 feel more like classic aoe econ than 2DE does. you can gather from the map for most of the game instead of just herding some stuff to your town center in dark age and then playing farmville. real aoe was always about a spread-out eco in the early game with small groups of scattered vils. we're supposed put mills and fishing ships all over the place to collect wild food sources, and aoe4 at least recognizes that. the barren maps of 2DE ladder and boar-luring/deer-pushing dumbed down the game too much. mass-farming behind walls is supposed to be how imperial age economies look, but 2DE players are doing it from feudal.
in aoe4, i can afford heavy-food units with few farms. 8-16x as much food from berries compared to aoe2. 6-7x as much food from hunting compared to aoe2. 2-3x as much sheep as aoe2. boars on the map instead of under the TC. so much more flexibility in builds because i can use resources for things that aren't farms and farmer upgrades, and much more counterplay (because that eco is exposed)
i wish the publisher was better and the UI wasn't awful, but the strategy choices the game presents are solid. they aren't all balanced yet and the game should have been delayed, but it's a decent start. they have already patched a lot since closed beta. they are slow, but i see progress.
they also got rid of a bunch of garbage from aoe2, which is a good foundation for aoe4 and any future aoe games. i don't miss things like quick-walling / deer-pushing / boar-stealing / sheep-scouting / inaccuracy / dodging / farm-reseeding. and there are a bunch of other intelligent changes like starting with 0 stone (instead of enough for 2 extra TCs) and rams actually being useful and stronger units actually requiring new ages instead of just technology upgrades
you won't realize how bad the aoe2 xbow meta is until you play other games that don't let you just mass low-tier units and then upgrade them to uncounterable units with the click of a button. and even when that upgrade path exists for some units/civs, you don't get to hide them inside buildings like aoe2 lets you. aoe4 buildings have no garrison space. it's also nice to a play a game where 60% of openings aren't drush and where the ladder maps actually have resources on them.
seeing random aoe2 ara-only players complain about aoe4 balance/meta is funny though. like something is too strong and will probably get nerfed, which is perfeclty normal for new RTS games. yet they act like the sky is falling. meanwhile xbows/bloodlines have been been overpowered in aoe2 for decades and position-pick destroyed the civ balance on most maps, but they act like that's fine. there are a few fundamental things that i'm worried about with aoe4 balance (mainly teamgame rush distances / water economy / knights in feudal), but some civ or UU or landmark being too good is such a temporary thing given how new the game is.
Ok Mr. Salty pants. Just go back to voobly and play user patch alreadybetter to spend money making new games (like aoe4) rather than waste more money flying people to castles or ruining aoe2 even further with more unnecessary civs and position-pick settings imo
AoM singleplayer is still very enjoyable!Some of us have been around the block for a while. We saw aom and aoe3. We knew what to expect.
Aoe4 is exactly as expected
aoe4's novel additions are mostly bad/unnecessary. fortunately, they are also not a huge part of the gameplayIdk if I fully agree with this (I think it is possible you are being too kind to AoE4 in your effort to explain how poorly AoE2 gameplay design has been handled during DE) but it certainly was enjoyable to read.
i wouldn't mind if they got rid of it, but the intent of the tech is okay. it's supposed to be something that lets you spend APM+attention+resources to increase safety and reduce villager walking time. and it mostly works as that because you can choose whether to buy it or not. in most matches, i have more important things to focus on and just mill the deer like ensemble intendedIn aoe4 sheeps / hunts provide way more resources + towers are way cheaper, thats why. And thats why I dont like pro scouts.
that's what aoe2DE is forWe've seen the most potential with aoe2. Don't they realize after numerous trial and errors with the other aoe games that they suck and is not as entertaining as aoe2? This is also considering the fact that aoe2 still has pathing bugs since its release and yet, it still has the most viewers out of all of the aoe series.