I want to make a couple of campaigns and this one would specifically be for Forgotten Empires.
I want some dudes on a team to create a 6-scenario campaign about the Incas. I'd appreciate any sort of collaboration.
I have never uploaded a scenario here so here's an example of my work to prove that I'm at least a decent map designer. This is one scenario in a campaign I want to finish in the future about Theodoric the Goth. If you enjoy working with me on this project I'd love to have you for this one:
https://docs.google.com/file/d/0By9K2ql ... sp=sharing
I NEED HELP
I'm principally the overall designer, writer, and historian but I can do a little bit of everything except for AI Scripting (which I'm willing to learn). Anyway I need all the help I can get:
AI Scripters
Map Designers
Voice Actors
Writers/Historians
Trigger Editor
Playtesters (eventually)
I basically need EVERYTHING.
I plan on using Skype or something occasionally for design meetings and stuff.
The campaign is going to be like the ES campaigns on steroids. Better map design, AI, more comprehensive story, more triggers, etc. But the general focus will be on build and destroy with one fixed force scenario just like in the campaigns.
There's a MacBeth campaign at aokheaven that I thought was genius:
http://aok.heavengames.com/blacksmith/s ... RoIjt9fQ==
As well as a Mayan campaign that was good about a semi-fictional Toltec invasion and they have most of the elements of a build up and destroy:
http://aok.heavengames.com/blacksmith/s ... F5YW4iO319
So if you've played those, you know what I'm working towards.
The campaign will be called "Sapa Inca," which means Great Lord in the Inca language. It's not named after a specific ruler because the player will control 5 generations of Inca rulers, starting with Viracocha.
Outline of the Campaign
I want some dudes on a team to create a 6-scenario campaign about the Incas. I'd appreciate any sort of collaboration.
I have never uploaded a scenario here so here's an example of my work to prove that I'm at least a decent map designer. This is one scenario in a campaign I want to finish in the future about Theodoric the Goth. If you enjoy working with me on this project I'd love to have you for this one:
https://docs.google.com/file/d/0By9K2ql ... sp=sharing
I NEED HELP
I'm principally the overall designer, writer, and historian but I can do a little bit of everything except for AI Scripting (which I'm willing to learn). Anyway I need all the help I can get:
AI Scripters
Map Designers
Voice Actors
Writers/Historians
Trigger Editor
Playtesters (eventually)
I basically need EVERYTHING.
I plan on using Skype or something occasionally for design meetings and stuff.
The campaign is going to be like the ES campaigns on steroids. Better map design, AI, more comprehensive story, more triggers, etc. But the general focus will be on build and destroy with one fixed force scenario just like in the campaigns.
There's a MacBeth campaign at aokheaven that I thought was genius:
http://aok.heavengames.com/blacksmith/s ... RoIjt9fQ==
As well as a Mayan campaign that was good about a semi-fictional Toltec invasion and they have most of the elements of a build up and destroy:
http://aok.heavengames.com/blacksmith/s ... F5YW4iO319
So if you've played those, you know what I'm working towards.
The campaign will be called "Sapa Inca," which means Great Lord in the Inca language. It's not named after a specific ruler because the player will control 5 generations of Inca rulers, starting with Viracocha.
Outline of the Campaign
- The first scenario will feature Viracocha and Pachacuti fighting the Chancas. The scenario will start with the player defending Cusco from the Chancas and then he will have to evacuate Viracocha off the map. The second leg will feature Viracocha's son Pachacuti arriving with an army to retake Cusco. He might even have to sneak into the city in a semi-fixed force section. The third section will have you build up Cuscos' defenses as well an army for an eventual invasion of Chanca land.
- The second scenario will be a semi-fictional pure build and destroy and feature the player as Tupac Inca Yupanqui defending Cusco from 4 diverse enemies kind of like the first Barbarossa and Montezuma missions: the Anti, the Chimu, the Aymara, and the Nazca. I had a silly idea to make the Chimu Saracens who would use huge llamas in battle (Mamelukes or...get this...LLAMALUKES), and the Middle Eastern set works as a stand in for Chimu architecture. The Anti would be Aztecs, the Aymara would be Mayans, and the Nazca would be Inca.
I'm going to scrap it but this is what I intended for the second scenario to look like:
https://docs.google.com/file/d/0By9K2ql ... sp=sharing
Also Tupac will speak like 2Pac, the rapper.
- The third scenario would be about Tupac attempting to consolidate the mainland area and capture a number of cities before attacking the Chimor capital of Chan Chan. The player must compete with Chimor to capture 6 cities: Quito, Cajamarca, Tomebamba, and a few others that I haven't decided upon yet. Certain cities will have different objectives. For instance, the player will have to build a Wonder in Quito far to the north but they might have to destroy a Chimor built Wonder there first.
- Fourth scenario will be the Battle of the Maule River against the Mapuche. Tupac will be present in the battle as well as his son and successor Huayna Capac who was born in Tomebamba a couple decades ago. I'm thinking it should be sort of a Black Forest type mission except with jungle trees and mountains and stuff instead. I'm not sure exactly how it will play out yet.
- The fifth scenario will be an invasion of the city of Chan Chan, which would be a big city on the coast in the middle of the map. By this mission, Huayna Capac will have taken over as general. The player will have control of Tupac, whose combat skills have diminished, and Huayna as Hero units. Once the player finishes that conquest one of the generals of Chan Chan, Biggansmallcan, will flee to the Galapagos Islands and the player will have to give chase in a naval battle. This would represent Tupac's legendary sea voyage in the Pacific.
- The final scenario will feature Huayna Capac in the final year of his rule. He dies pretty early in the scenario and his two squabbling sons take control of the throne. The player takes control of Atahualpa and the northern part of the map while Huascar is his enemy in control of the south. Atahualpa and Huascar will play out the Inca Civil War in the span of one scenario with a very enlarged and rich looking Cusco in the middle, and the scenario will close with a group of strange men riding on horses armed with rifles traveling from the North.